D2 Old Fashioned Way Reckoning Bugged
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___ <<< RETURN TO ORBIT_______ (click cell for a link back to Orbit) Return TO PAGE Peak
(click prison cell for a link dorsum to elevation) Looking for something specific?
Ctrl+F (or your native 'Find on Webpage' role) and search for a Modifier's name Last Sheet Update :: 10 MARCH 2022
for Destiny ii Version :: 4.0.0.3 Detect an mistake? Questions? Transport Court a DM >>>
Testing/evidence speeds upwards corrections Created & Maintained By Court
click/hover cell for a link to Court''s socials Support these projects on Kofi
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Modifier Proper nounwith supplementary info Accompanying Image(s) Modifier Found In/On Damage Increase
(rounded) Active In / Activated By Affects What Effect Fourth dimension
in seconds Stat Changes &
Other Effects Notes, Technical, and Synergy/Pairings Credit & Other Links
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Buffs/Debuffs/Subclass Page<<<
Previous folio contains data for Empowering Buffs, Debuffs, and Subclass Modifiers REDIRECT GLOSSARY
This page contains the following: (click/hover each prison cell for forwarding links) Amplification Modifiers Pag e
>>>
Next page contains data for Armor Mods, Artifact Mods, Issue Afflictions, and more
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INTRINSIC EXOTIC PERKS & MODIFIERSHarm Modifiers which be on certain Exotic Weapons and Armor
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twoscore
Click here to jump to Exotic Weapons Click here to bound to Exotic Armor41
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Looking for a downloadable Stacking Calculatorfor Damage Buffs, Debuffs, and Modifiers? Want to know what Perks and Damage Modifiers touch what Combatants? Need a quick refresher?
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Check out the super useful Damage Generator Spreadsheetby Maeix and RokDC Check out the Combatants Blazon Classification Tab!
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EXOTIC WEAPON PERKS
that " Raise " the individual Exotic Weapon in 1 or multiple means.
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KEYWORD: " Enhance " "Enhance" is a cadre verb used to describe a modifier which directly improves your Exotic Weapon and increases its respective damage output.57
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How doesstacking with
Exotic Weapon Perks
work? You tin stack Exotic Weapon Perks with the post-obit: You cannot stack Exotic Weapon Perks with the following:
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• Empowering Buffs (like Ward of Dawn, Well of Radiance, etc)
• Amplification Mods (like Font of Might, Raid Mods, Boss Spec, etc)
• Earth & Activity Modifiers (similar Gambit Prime, Strike Modifiers, etc) • Subclass Modifiers (like Combination Blow, Knockout, etc)
(this category is incompatible for stacking as it doesn't buff Weapons)
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For more information and a overlap graphic guide of how stacking works -- come across this Stacking Guide here!63
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AUTO RIFLES
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Focused Burn downGoad Perk (Focusing Fire Pellets vs non-Focused Fire Shots)
Activate Perk
(Hold Reload Binding) CERBERUS+1
(varies on range) Constant Reduced RPM
Harsher Spread
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lxx
Volatile Light
PvP: 35% Hard Lite Ricocheting
Shots Difficult LIGHT'south RICOCHET SHOTS Constant Overpenetration
Cycle between Elements
(Concord Reload Binding) Shots tin can ricochet up to two times off hard surfaces
[Void Damage] Synergises with Void Verb: Volatile Rounds
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Markov ChainStacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x || (Melee Kills instantly
raises stack to 5x)
PvP: six.half dozen% Monte Carlo Kills
(adds 1 stack per Impale)
--AND/OR--
Melee Kills with Monte Carlo Equipped
(maxes out stacks per Kill)
(refreshed on Weapon and/or Melee Impale) • 2% increment to Melee Ability accuse per Monte Carlo impairment output on Combatants
• 25% risk to gain Full Charge of Melee Ability on kill
• Melee kills grant Monte Carlo ammo while equipped
Markov Chain functions like the standard Weapon Perk "Swashbuckler"
For more information on Swashbuckler run into he re
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26%PvP: 13.2%
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39%PvP: 19.8%
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52%PvP: 26.4%
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65%PvP: 33%
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Suros Legacy (Peak operation when at highest harm scale, i.e. at last bullet in magazine)
scaling up to
10% Begins at 50% Magazine
--SCALES UP TO--
Last Bullet in Magazine SUROS REGIME
(harm scales upwards) Abiding 25% chance to trigger Wellness Regen on kill
(50% with Goad) Damage scales up when less than half magazine left
(17 bullets or fewer)
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Dual Speed Receiver(vs Spinning Up)
+ Firing when ADS SUROS Regime Abiding Converts to a Loftier-Impact Machine Rifle (720 RPM vs 900)
+xxx Range
+3 Zoom Compared to Spinning Up Trait damage
Hip-firing will default to Spinning Up Trait harm
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Ignition Trigger
PvP: 55% Continuous Burn expends at least
20 Bullets TOMMY'S MATCHBOOK Variable / User Determined Self-damages Shields
(not Health) Continuous fire results in y'all burning your Shields abroad later on 20 bullets has been expended - just your Guardian's wellness remains intact
33% reduction in self-damage when hip-firing
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BOWS
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What is and how does"Perfect Depict" work? "Perfect Draw" is a term used for maximum effectiveness applicable to all Bows, but is straight important for Exotic Bows that crave it to activate their perk furnishings. It represents the maximum "efficient" draw - firing exterior of the near efficient draw is withal possible just you lot will not benefit from any boosted effects outside the base arrow damage.
The Hunter Artillery Exotic 'Oathkeepers' allows the user to have a "Perfect Draw" after reaching maximum draw indefinitely, allowing easier activation of various Bow effects.
To actuate a "Perfect Draw":• Nock an arrow
• Draw until the bow's maximum describe speed capability, in-game this is represented by an SFX or VFX on the bow
• As before long as maximum depict is achieved, loose the arrow
• Arrows loosed before or later on the maximum depict trigger will not count as a " Perfect Draw " arrow
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Poison Arrows(vs non-Poison Arrows)
LE MONARQUE
96% Poison-Draw Arrow("Perfect Draw") LE MONARQUE
(Poison Arrows do more damage than non-Poison Arrows) Instant Poison can spread across Combatants Poisonous substance ticks for 8 times - impairment is versus not-Toxicant Arrows
Hunter'southward Oathkeepers Exotic pairing provides:
Indefinite depict time for Bows (can continue Poison Arrows active forever) Synergises with Void Verb: Volatile Rounds
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Causality Arrows(Explosion vs Base Arrow)
Sacred Flame result lasts:
10s in
5s in PvP Various Effects
(click/hover cell for more info) Hunter's Oathkeepers Exotic pairing provides:
Indefinite describe time for Bows
(tin can keep Perfect Describe effects active forever)
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Causality Arrows(Explosion AOE Damage)
100%(highest)
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Causality QuiverCatalyst Perk
(Functioning dependant on Precision or Body damage; stack backdrop - see cell notes for more item)
PvP: 23% "Perfect Draw" on affected Combatants
--AND/OR-- Combatant killed by Sacred Fire Explosion
TICUU'Southward DIVINATION'south PRECISION 5(refreshable) Damaging Combatants unaffected past Sacred Flame refreshes Causality Arrows' duration Testing Credit:
Flopppywere
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6x BODY 101%PvP: 20% TICUU'S DIVINATION's Not-PRECISION
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Anti-Taken Fletching
Taken Combatants WISH-ENDER
to TAKEN Instant Truesight for upwardly to
64 metres
(when at "Perfect Draw") Hunter's Oathkeepers Exotic pairing provides:
Indefinite draw fourth dimension for Bows
(can keep Truesight active forever) Witherhoard pairing provides:
Whatever Combatant affected by Witherhoard Blight activates Anti-Taken Fletching perk; and double-activates confronting Taken Combatants affected by a Witherhoard Blight
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Broadhead(Exit Arrow vs Entry Arrow)
(vs Entry) Exit Arrow Harm vs Entry Arrow Damage WISH-ENDER's
EXIT WOUND ARROW Overpenetration
(unlimited amount of times)
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FUSION RIFLES
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Impetus
(inside 6 seconds) MERCILESS 4.5 Charge Fourth dimension reduced for every non-Kill hits Impetus has an Outlaw-like subconscious perk - reloading is faster for 6 seconds afterward a successful kill
Charge Time returns to normal afterwards successful kill with Merciless
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Temporal Unlimiter (Linear vs Auto-Fusion)
PvP: 555% Vex Mytoclast Kills
(builds stacks so convert) VEX MYTHOCLAST
(vs Auto-Fusion Way) Variable Linear Mode:
533 Charge Fourth dimension
Increased Stability and Accuracy In Auto-Fusion Style shoot fully automatic when trigger fire is held downward
In Linear Mode it fires as a single-shot Linear Fusion Rifle
Counts as a Fusion Rifle in both firing modes (e.yard. CWL Quick Charge)
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Calculated BalanceCatalyst Perk
(affects Machine-Mode only) VEX MYTHOCLAST'south Machine-FUSION Fashion five
(refreshable) Auto-Fusion Way:
390RPM
Increased Accurateness and Stability Only affects Machine-Fusion Mode Correction Credit:
u/Corrupt96
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Vex Mythoclast"Overcharged" Mechanic Killing Combatants adds stacks of "Overcharge" upwardly to six, dependant on Combatant Type:
• Minors: 1 stack
• Elites, Minibosses, Bosses, and Vehicles: 2 stacks
• Guardians: 2 stacks
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GRENADE LAUNCHERS(Breach & Drum)
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Arc Traps(ii Traps vs one Trap)
linked
Arc Mines Chaos's
ARC MINES
(when linked) 10 Expanse control, take up to 6 Arc Mines in the world Anarchy can be paired with any Kinetic and/or Energy weapon to exercise significantly loftier sustained DPS
Chaos does 30% decreased harm vs Dominate Combatants
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Sparse the Herd(Functioning dependant on blazon of Elemental Shield)
(Solar Shields) Direct Bear on
to
Combatant's
SOLAR Shield FIGHTING Panthera leo
to
SOLAR & VOID SHIELDS Instant Getting a impale within 5 seconds before or subsequently causing impairment with Fighting Lion refills magazine
Dissentious Combatants grants
+70 Reload for 7 seconds
by holding fire binding and releasingDamage against Arc shields does not get a noticeable increase
Synergises with Void Verb: Volatile Rounds
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105%(Void Shields) Direct Impact
to
Combatant'due south
VOID Shield
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NEW Worm's HungerStacking Properties:
Add 10% per Stack upwards to 20
(stacks up to twenty*)
before firing Parasite PARASITE Variable / User Determined * - Minors adds 1 stack per kill
Elites, Minibosses, and Bosses adds 4 or 5 stacks per kill
it's a worm
Testing Credit:lily
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Worm Byproduct
from your
own Parasite Worm OTHER WEAPONS 10 Testing Credit:
lily
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Break the Bank(Gluey Bane vs AOE Blight)
(vs AOE Blight) Sticking Combatants with Impacted Shots WITHERHOARD's BLIGHT
(vs AOE Blight) 9.five Blights spawn from Combatants killed by Bane damage Witherhoard can be paired with any Energy and/or Heavy weapon to do modestly loftier sustained DPS
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Break the Depository financial institution(Blight Philharmonic vs AOE Bane)
200%(vs AOE Blight) Combo Impacted and AOE Blights Together 7
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"Does Witherhoard have special interaction with Malfeasance?How does that work?" Yes! Witherhoard's Blight interacts with Malfeasance's Taken Buff; shooting a Combatant or Guardian that is affected by Witherhoard increases Malfeasance'due south damage by 25%.
This effect likewise double-stacks on Taken Combatants - affecting a Taken Combatant with a Witherhoard Blight volition activate Malfeasance'south damage bonus twice (56.25%).
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HAND CANNONS
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Memento Mori
PvP: 28.5% Kill-Reload with
Ace of Spades
(within 2.iii seconds) ACE OF SPADES
(6 bullets only) Variable Radar stays active while ADS
+45 Reload Speed
Weapon swap and non-Precision impale reloads consumes all stacksAuto-reloading mechanics will not activate Memento Mori with the exception of Hunter'south Marksman's Dodge
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Funeral PyreCatalyst Perk
PvP: 57% Ace of Spades
Precision Kills ACE OF SPADES'
FIREFLY TRAIT Instant
(on Precision Impale) Catalyst directly benefits Firefly damage - similar to Dragonfly Spec
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Decease at First Glance
--Then--
Successive Precison
--AND/OR--
Shield Hits
SHIELD PIERCING Rounds
(for Barrier Champions) Eriana's Vow comes with a mounted scope
Eriana'due south Vow uses SPECIAL ammo Eriana's Vow has reduced effectiveness
when paired with Lucky Pants' Harm Buff
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Paracausal ShotStacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
|| 6x ||
|| 7x ||
PvP: one% Hawkmoon Kills
--AND/OR--
Hawkmoon
Precision Hits
Concluding SHOT Variable Rolls with Random Perks on reacquisition
(run across link for these rolls >>>) Stacks can be kept by stowing at any rounds left EXCEPT the last shot - stowing at last shot or reloading at whatever time consumes all stacks
Automobile-reloading mechanics besides interupts and consumes any stacks
Hawkmoon's Last Buffed Shot is NOT affected
by Lucky Pants' Damage Boost
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300%PvP: 3%
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340%PvP: thirteen%
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425%PvP: 41%
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667%PvP: 98%
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1071%
PvP: 200%
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1736%
PvP: 373%
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Fan Burn down(Precision Hip Fire)
(vs Precision ADS)
55%
(vs Precision ADS)
Hip Burn down Shots THE Concluding WORD'due south HIP-Fire PRECISION Instant
(on Hit) +5 Reload
Increased Accuracy
(per stack for 4s) The Last Word fires at total-auto when trigger/shoot action held downwardly
Non-Precision damage unaffected
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Explosive Shadow(Slug Explosions vs Base of operations)
(vs Base of operations Torso Shot hit) Instant
(on Explode) Slugs terminal until they explode or 6 seconds earlier disppearing
Witherhoard pairing provides:
Any Combatant affected past Witherhoard Bane activates Taken Predator perk; and double-activates confronting Taken Combatants affected by a Witherhoard Blight
Tainted Slug Explosions are NOT affected
by Lucky Pants' Impairment Boost
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Taken Predator
to TAKEN & INVADERS Instant
(on Hit)
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Tempest and Stress"Overcharged Circular"
PvP: 88% Drang Kills
(adds 1 stack upwards to 99) STURM Variable Kills with Sturm refreshes ANY Energy weapon from its respective Reserves Upon Guardian death whatever existing stacks of Sturm'southward Overcharged Rounds are consumed
Overcharged Rounds are Not affected
by Lucky Pants' Damage Boost
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Sunburn(Explosive Rounds Damage)
(vs Body Shot Damage) Instant Highlights Combatants that accept harm from Sunshot Sunshot shoots innate Explosive Payload shots
Explosive Damage is NOT affected
by Lucky Pants' Impairment Heave
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Dominicus Nail(Explosion AOE Damage)
(highest) Sunshot Kills or
Sun Blast Kills SUNSHOT's AOE
(vs Torso Shot Damage) Instant
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Soul Devourer
aka "Poison" seven
(refreshable; adds duration up to 11s) Poison damage-over-time of iv ticks, usually does xx% of damage per tick
With Soul Devourer this increases to 60% per tick
On Remnent Choice-up: Refills 4 bullets into ThornBuff only increases tick damage and
does not affect Thorn's impact impairment
Thorn'south Poison DOT is NOT affected
by Lucky Pants' Damage Heave
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What almostLumina? Lumina'southward "Approval of the Heaven" is classified as an "Empower Effect" then is not listed hither.
For more than information on Approving of the Heaven meet the "Empowering Buffs" Tab by clicking on this forwarding link.
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For much more information regarding Lucky Pants, including how information technology affects certain Hand Cannons, see hither!159
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LINEAR FUSION RIFLES
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Compounding Strength
to SHIELDS Instant
(on Hit) Intrinsic Trait:
SHIELD PIERCING Rounds
(for Barrier Champions) Overpenetration
Instantly destroys Combatant Shields
in activities with "Match Game" modifier
Damage is compared to non-shield, non-Disruption Break buff
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Does Arbalest's Disruption Interruption work on Barrier Champions? Aye! Breaking a Barrier Champion's Orb Shield with Arbalest activates its Disruption Interruption effects on the Champion - causing your Arbalest and other Guardians' Kinetic Weapons (including Arbalest) to practice fifty% increased damage to the Champion.168
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Lagrangian Sight
(Marked Targets drops) LORENTZ Commuter 30
(refreshable; iii pickups) While stowed or readied, randomly marks targets
Synergises with Void Verb: Volatile Rounds
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Marksman Sight(vs Combat Sight)
(vs Combat) Scope Perk
Toggled On
(Marksman Sight) THE QUEENBREAKER Constant 633 Accuse Fourth dimension
+thirteen Range
Displays Ammo + Accuse Tin can also swap between Hip-Fire Grip Trait or Quickdraw Trait
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Machine Guns Reduced Damage NotationAll Car Guns (not Xenophage) practice 21% decreased harm vs Minibosses and Bosses
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Auto GUNS
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No Exotic Machine Guns have modifiers that increase their damage in this current sandbox.178
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PULSE RIFLES
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Cord of CursesStacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
PvP: 12% Bad Juju Kills BAD JUJU Base: 3.v
(refreshable)
due west/ Cat: 4.five
(refreshable)
• Full-Auto trigger organisation
• Grants an additional 0.8% Super Energy for the start kill
• Every subsequent impale increasing past 0.three%
• Maxes out at an additional 2% Super Energy per impale
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xl%PvP: 20%
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threescore%PvP: 32%
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80%PvP: 40%
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100%PvP: 52%
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Black Hole (2nd shot vs 1st shot)
PvP: 257% Second Shot
in each
Burst Hit GRAVITON LANCE's 2nd SHOT IN Flare-up Instant
(on Hitting) Second shot has no damage autumn-off
Void Seeker Orbs can cause a viole(n)t chain reaction
Graviton Lance fires in bursts of 2 shotsSynergises with Void Verb: Volatile Rounds
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Cosmology (Void Seeker Orbs)
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Time-Slip(Portal Buddy Damage)
Precision Hits
--AND/OR--
Hits on Stasis-Affected (Slowed or Frozen)
(click/hover to see notation) 16
(refreshable, up to 9) Returns Ammo into Magazine on Rewind Again Stacks Portal Buddy may get lonely - why not give it an Arc Buddy friend?
Warlock'south Getaway Creative person Exotic pairing provides:
Eat Grenade to gain a Supercharged Arc Soul
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ParasitismStacking Backdrop:
Add ii% per Nanite Stackupwards to 450% cap
(100 Nanites; come across beneath)
(initial) Nanite Attached
on Target
(Precision Shots) OUTBREAK PERFECTED
( Not Nanites) Instant
(on Hit) "Nanite Debuff" - the more Nanites attached the more than damage Outbreak does Stacked Nanites are removed later on half-dozen seconds when no more Nanites or shots are made
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450%(max)
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Illness VectorCatalyst Perk
PvP: 18% OUTBREAK PERFECTED's
NANITES Impairment Instant
(on Hit) Additional iv Nanites
(from 9 to thirteen spawn) Damage is compared to non-Catalyst Nanites
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How does Outbreak Perfected Nanites work? How do you lot reach maximum damage? Precision shots spawns Nanites that attach to a Combatant. First 5 Nanites makes the Combatant vulnerable to Outbreak Perfected shots by 30%, and every subsequent spawning Nanite thereafter additively increases this vulnerability by ii% which caps out at 100 Nanites - or totalling 450%.This issue tin can stack with other Guardian's Outbreak Perfected's Nanites.
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ROCKET LAUNCHERS
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Night Descent
(max) Carpet Bomb
--So--
Uptime of
Dark Descent Orbs DEATHBRINGER's
VOID ORBS Variable Synergises with Void Verb: Volatile Rounds Testing Credit:
SkyWarrior
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How does Deathbringer's Dark Descent Orbs work? Firing Deathbringer and and then releasing the trigger activates a "carpet flop" issue where the initial projectile explodes into a flurry of Dark Descent Orbs which will fall to the footing with slight tracking. Each Dark Descent Orb increase in power the longer their uptime (i.e. not hitting/damaging and staying in the air for as long as possible).The Deathbringer Catalyst - Expressionless Weight - reduces the fourth dimension of each Orb to attain maximum damage. This goes upwardly to and caps off at 181% (for each Orb) versus a Dark Descent Orb with the lowest uptime possible.
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Adaptive Ordnance
in one
Eyes of Tomorrow Volley Optics OF TOMORROW's NEXT VOLLEY Instant
(on Hitting) Aggressively tracks up to vi targets Eyes of Tomorrow does 46.2% decreased harm vs Champion Combatants and 62.5% vs Boss Combatants
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More than WolvesCatalyst Perk
Kills GJALLARHORN'south
WOLFPACK ROUNDS Instant
(on Hit) +i Mag
Faster Wolfpack Rounds Kills with the initial gear up of Wolfpack Rounds spawns another set of Wolfpack Rounds on Combatant's' body that seek out more Combatants faster and practise ~138% more than damage than the initial Wolfpack Rounds - buffed Wolfpack Rounds do non spawn more (then no infinite shenangians)
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For much more than information regarding Wolfpack Rounds, including how it works with specific Perks similar Explosive Calorie-free and answering "are Wolfpack Rounds Arc?", run across here!210
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SCOUT RIFLES
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Cranial SpikeStacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
PvP: 7.iv% Expressionless Homo'southward Tale's Precision Hits DEAD Man'S TALE 5
(refreshable) Increases Reload Speed
Reloads ii bullets at in one case per Reload cycle
With Goad:
Hip-firing increases ROF to 130RPM
(see link for these rolls >>>) Dead Man's Tale Random Rolls
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15%PvP: 12.3%
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22.nine%PvP: 12.3%
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31%PvP: xvi%
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39.5%PvP: 19.75%
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Fate of All FoolsStacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
non-Precision Hits (Successive non-Precision Hits provides a Vitrify to a subsequent Precision Hit, stacking upward to 4) THE JADE RABBIT'southward PRECISION
(for ane Shot) Variable Weapon reloads and swap consumes all stacks
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14%225
21%226
28%227
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The Perfect Fifth(explosive bullet)
(explosive bullet) iv Precision Hits within 6 seconds with Polaris Lance grants a Solar Explosive Shot POLARIS LANCE
(for 1 Shot) Variable Each Precision hitting generates a bullet into the Magazine Weapon reload or not shooting within 6 seconds consumes all progress to explosive bullet
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Slug Burglarize
OATH 53% Skyburner'due south Oath
ADS Firing
(intrinsic) SKYBURNER'Southward OATH Constant 180 RPM
(vs Hip-fire 225 RPM) When firing in hip-burn style, Skyburner's Oath shoots explosive tracking projectiles
When firing in ADS mode Skyburner's Oath shoots in high-speed and straight bullets
Skyburner'south Oath fires at full-auto when trigger/shoot action held down
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For The Empire
Cabal Combatants SKYBURNER'S OATH
to Cabal Constant Penetrates Conduce
Phalanx Shields
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Dynamic ChargeStacking Properties:
PvE : Add 30% per Stack
up to 15x
or 20x
(with Electrical Styx Catalyst) PvP : stacks up in diminishing values
15x 450%
PvP: 150%
--THEN--
Swap to Symmetry'due south Arc Seeker Mode to gain "Revolution" Buff
ARC SEEKER Way 10
(timer begins when first shot is fabricated) Magazine refills an equal corporeality of bullets to the charge amount
Arc Seeker has a RPM of 100
Tracking AOE explosive rounds in Arc Seeker Way
Symmetry fires at full-machine when trigger action is held downwards234
20x 600%
PvP: 150%
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How does Dynamic Charge piece of work? Precision hits while in Normal Mode builds up Dynamic Charge up to 15x, or 20x with the Catalyst. Holding Reload Binding swaps to the Arc Seeker Manner and converts stacks of Dynamic Charge stacks into Revolution stacks, which its performance is based on how many stacks has been gained.Arc Seeker shots are AOE and have moderate tracking. Retain stacks of Dynamic Charge on weapon swap or standard reload. Dynamic Charge conversion to Revolution is also retained on weapon swap until the first Arc Seeker shot is fabricated. Revolution stacks are consumed if swapped back early.
PvP: Stacks rise at diminishing rates. 3-shots at Revolution 3x and college. At 7x and college it can 2-shot.
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SHOTGUNS
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The Roadborn
(refreshable) +forty Reload
+xxx Handling
RPM increase
(70 > 100 RPM)
two metre increased falloff
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Compression Chamber(ADS Shot vs Hip-Fire Shot)
(vs Hip-Burn down Shot) DUALITY
(vs Hip-Burn Shot) Constant ADS = Slug Shot
Hip-Fire = Buckshot
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On Blackness WingsStacking Backdrop:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
PvP: 8% Duality
Hip-Fire Shots
(only) DUALITY'S
PRECISION viii
(refreshable) Increased Reload Speed
(per Stack) Stacks are added but past hip-fire shots - ADS shots wll non add stacks
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31%PvP: 24%
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39%PvP: 31%
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47%PvP: 39%
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55%PvP: 47%
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Broadside 4x (All Shots vs First)
(vs 1st Shot) The Fourth Horseman Successive Shots
(Full-Auto simply) THE Fourth HORSEMAN'southward
PER SHOT Damage Variable / User Determined Increased Spread The Fourth Horseman fires at full-automobile when trigger/shoot activeness held downward
"an ceathramh fear eich
agus is ainm dha bàs"Catalyst adds an boosted shot which straight effects Broadside
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Broadside 5x(with "And Its Proper name Was Decease" Catalyst) 87%
(vs 1st Shot) Increased Mag
(4 > v)
+36 Reload
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Release the Wolves (Performance dependant on Precision or Torso harm)
7% Release The Wolves Agile
(Concur Reload Binding) LORD OF WOLVES Variable / User Determined Fires 10-shot bursts
at the cost of heavy reduction to Accuracy
+100 Reload with x.85 Reload Speed
Standard Mode: Lord of Wolves shoots 5-shot burstsand has much more than Stability
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BODY14%
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What aboutTractor Cannon? Tractor Cannon's "Repulsor Forcefulness" is classified every bit a "Debuff Issue" so is not listed here.
For more information on Repulsor Forcefulness see the "Global Debuffs" Tab by clicking on this forwarding link.
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SIDEARMS
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Shut The Gap (Charged vs non-Charged)
(vs non-Charged Shot) (Concord Reload Binding) DEVIL'S RUIN
(vs non-Charged Shot) Instant
(on Shot) Intrinsic Trait:
STAGGER ROUNDS
(for Unstoppable Champions)
[Laser Shot Damage only] Devil's Ruin's Charged Shot produces a large laser axle which does 23% more impairment per ammo used versus non-Charged Shot damage
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SNIPER RIFLES
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Ionic Return
PvP: 15% Using Borealis in -- PvE:
Aforementioned-Element
Shield Suspension
PvP:
Matching Guardian Supers Element BOREALIS Variable / User Adamant Tranfers one bullet into Magazine from Reserves
The Fundamentals:
Swap between Arc/Solar/Void
(Hold Reload Binding)
Synergises with Void Verb: Volatile Rounds
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Does Ionic Render work on non-matching Shields/Supers and Barrier Champion Orb Shields? Yes and no. The impairment buff is not granted when non-matching shots are made to Elemental Shields, Guardian Supers, or Bulwark Champion Orb Shields. You lot need to Chemical element-Friction match in lodge to gain the harm buff.However, Ionic Return volition still transfer one bullet into the Mag from Reserves regardless if you friction match Elements or non, and even works on Barrier Champions.
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Target Caused
(0.five seconds to Actuate) D.A.R.C.I.'due south
PRECISION Variable / User Determined Better Target Acquisition Personal Assistant:
When aiming at Combatants:
• Displays health + disquisitional information inside the Scope Reticule
• fifty% reduced Flinch, Recoil, and Accuracy Degradation
1s grace period before deactivating when off target
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Honed EdgeStacking Properties:
Add 100% per Stack
up to 4x
BURDEN
4x 300%
PvP: 150%
by Consuming
Unabridged Magazine
(Concur Reload Binding) IZANAGI'S BURDEN Instant Honed Edge Active:
Increased Range
No Distractions Active:
Flinch reduced later on aiming for a brusque menses
Reload Stat is unaffected past all Reload-speed Modifiers
Peerless Edge Catalyst only improves Honed Edge 4x
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Honed Edge 4x+ Peerless Edge
4x 380%
PvP: 200%
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Whispered AnimateCatalyst Perk
(1.2 seconds to Activate) WHISPER OF THE WORM's PRECISION Variable / User Adamant Range Increased White Nail & Mulligan:
• Chop-chop landing within 2.v seconds three precision hits refills magazine with 2 bullets from the reserves, and 1 from thin air
• Missing a shot has a twenty% chance to return ammo into the mag
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SUB-Motorcar GUNS
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"Yeehaw" RampageStacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
PvP: x% The Huckleberry Kills THE HUCKLEBERRY three.5
(refreshable) Ride The Balderdash:
• RPM increases per stage
(750 > 810 > 900)
• Increases one stage every 10 bullets while trigger held
(releasing trigger resets RPM back to base of operations)
• Refills 50% magazine per kill
(Catalyst "Balderdash Rider" increases to 100% per kill) Stacks are consumed on weapon swap or reload
Annotation: Binge on The Huckleberry in PvE has higher values than the standard Rampage that rolls on other Weapons
For more than information on Rampage that rolls on not-Exotics, click on the forwarding link >>>
"Standard" Binge285
41%PvP: 21%
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66%PvP: 33.i%
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Arc Conductor
of Arc Damage
from anywhere RISKRUNNER half-dozen
(refreshable) Reduces incoming Arc harm past l%
(Riskrunner must exist held for damage reduction benefit) Superconductor:
Bullets accept a 25% take a chance to chain lightning to Combatants within 7 metres -- Refreshes mag l% of the time per shot
Reminder: can self-activate perk by standing in Radiolaria/Arc-pools and tin can activate Arc Conductor even when Riskrunner is stowed
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Ravenous Beast(Performance dependant on Precision or Trunk damage)
99% "Ravenous Fauna" Charge Agile TARRABAH viii
(dealing impairment freezes timer) When Raveneous Beast
is Active:
• RPM changed to 900
• +100 Reload Speed Encounter info box beneath to get more "Ravenous Beast" detail
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Torso187%
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What is "Ravenous Beast" and how does it work/how exercise I fill information technology? Ravenous Beast Accuse is filled up by receiving and/or dealing damage to Combatants with Tarrabah equipped.Note: on weapon stow whatsoever progression made is halved, dying resets whatsoever gained Charge. Dying or stowing also consumes any active Ravenous Fauna buff.
In one case at 100% Tarrabah will glow with orangish VFX to indicate it is ready to be used. Hold reload binding to switch to "Ravenous Brute" mode.
Harm dealt/received caps are equally follows (you can mix between dealing and receiving, the beneath just lists the maximum required to get the Charge via damage dealt or received):293
PvE:50 hits dealt (2% per hit)
34 hits taken (3% per hitting) PvP:
20 hits dealt (5% per hit)
34 hits taken (iii% per hit)
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SWORDS
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Crow'south Wings
HEAVY ATTACK Instant Heavy Attacks are Ranged Tracking Projectiles Heavy Attacks at full charge casts a damage-over-fourth dimension on hit which has 2 ticks of damage
Heavy Attacks expends four ammo
Synergises with Void Verb: Volatile Rounds
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ReversalCatalyst Perk
Maximizes Blackness Talons Guard Resistance, Efficiency, and Endurance
+ other furnishings -
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Crow's Wings + Reversal Combo While technically possible, it's practically unfeasible to combine Reversal (block buff) with Crow's Wings (heavy attack) due to how the Sword Free energy works. When you perform a Heavy Attack with a Sword when not at full Sword Energy it will do less damage. Because Reversal drains your Sword Energy you lot cannot realistically combine both harm effects together.Reversal essentially removes this nullifier (Black Talon does fifty% more damage when the Heavy Assail is performed at full Sword Energy), but makes Reversal pretty useless in the grand scheme of things. Prior to the Sword Rework (back in Update two.eight.0 in Season 10) yous could stack both Crow's Wings and Reversal together for a 350% damage increment - this is no longer possible without some hoop-jumping with Stronghold.
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Banshee'south Wail 9x(Banshee's Wail Light & Heavy vs Base of operations Lite & Heavy)
83%
(vs Base L-Atk)
(Sword Guard Bounden) THE LAMENT
(Calorie-free Assail Loop) Variable / User Determined Intrinsic Trait:
SHIELD PIERCING Piece
(for Bulwark Champions)
Heal fifty HP on each Hit
Titan'south Stronghold Exotic pairing provides:Maximizes The Lament'southward Guard Resistance, Efficiency, and Endurance Stronghold Pairing:
• Perfectly timed blocks can as well heal for ~80 HP
• xc% Harm Resistance while Guarding
• Sword Energy does not decay from blocking impairment or holding Guard
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93%
(vs Base H-Atk)
(Heavy Assail Loop)
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Banshee's Wail 9x(Total Philharmonic vs Base Heavy)
244%
(vs Base of operations H-Atk)
(Full Combo Loop)
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Tesseract
Full Free energy Heavy Damage and Sprinting for 1 second WORLDINE ZERO's HEAVY Assault Variable Area of Event
Forward Blink Teleportation Damage vs non-Tesseract Heavy Harm
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TRACE RIFLES
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Will Given FormCatalyst Perk
(Operation dependant on Precision or Body damage)
80%
PvP: 82% Ager's Scepter Equipped
--AND--
Consuming
Full Super
(Hold Reload Binding) AGER'S SCEPTER Variable / User Determined Changes Trace Burn down Properties to apply stacks of Stasis-Irksome and tin can Stasis-Freeze Combatants Can cocky-actuate Stasis-Freeze which allows
Mods like Focusing Lens to benefit
(this has a very short duration though)
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BODY80%
PvP: 70%
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How does Volition Given Course (the Empowered Fashion) work? What is the drain rate of the Super Free energy consumption? Upon "consuming" i.e. Holding Reload Bounden when your Super is at full energy, the Volition Given Course:• Immediately chunks 20% Super Energy
• Proceeds to slowly drain Super Energy by 2.6% per second
(Super Energy Mods/Abilities tin assist circumvent this, come across right for more data)Upon reverting to not-Empowered Mode your Super stops draining.
• Until Super Energy drains entirely
• Ager's Scepter is stowed
• Unabridged Empowered Magazine is spent
• When swapped back to non-Empowered Manner
• Super Energy reaches 100% - either through Super Energy gain Mods/Effects or an activity like Mayhem
(i.e. as soon as the Super bar reaches 100% the Empowered Way volition turn off and provide no harm increment)
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Longest Winter (Peak performance when at
highest damage calibration)
PvP: 30%
(highest) Coldheart
Sustained Burn down
(Remain on target for
two.5s to hit max)
COLDHEART
(damage scales upwards)
Scaling damage heave is reset when sustained fire stops or the Coldheart beam misses its target
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DeconstructionGoad Perk
TRACE Beam 15 Transmutation Spheres
(click/hover cell for more info) Combatants killed past Ruinous Effigy's Trace Axle collapse into Transmutation Spheres which can be picked up and used as a weapon
Synergises with Void Verb: Volatile Rounds
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Haromic Laser(Performance dependant on Oscillation Level)
"LEVEL two" Wavesplitter
Sustained Fire
(Oscillates through iii power modes) WAVESPLITTER
Ability Level 1) Variable Wavesplitter oscillates between 3 powers:
Level i: base damage
Level two: 10% increase
Level 3: 30% increment
Synergises with Void Verb: Volatile Rounds
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30%"LEVEL 3"
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Supercharged Battery
--AND--
Orbs of Power Pickup WAVESPLITTER Small: 5
Large: x
(refreshable) Automatic Reload
(on Orb of Power pickup) Sets Wavesplitter automatically to Level three for a short duration and this outcome stacks on meridian of the Power Levels (e.m. 30%*xx% = 56%)
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What well-nighDivinity? Divinity'south "Judgment" is classified as a "Debuff Effect" so is non listed hither.
For more information on Judgment see the "Global Debuffs" Tab by clicking on this forwarding link.
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EXOTICARMOR
PERKS
sub-categories
within this department:
(click on a header for a link) Hunter Exotics
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Titan Exotics334
Warlock Exotics335
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KEYWORD: " Enhance " "Raise" is a core verb used to describe a modifier which directly improves your Guardian's outgoing damage and increases respective impairment output.337
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How doesstacking with
Exotic Armor Perks
work? Information technology's tricky to label Exotic Armor Perks every bit some are Ability-Enhancing, and others are Weapon-Enhancing.
Generally speaking Power-Enhancing Exotics can stack with nearly things that buff your Abilities (similar Subclass Modifiers) but are not compatible with things that buff Weapons
Whereas Weapon-Enhancing Exotics can stack with a lot more things that buff your Weapons (similar Empowering Buffs).
For individual cases see each Exotic equally they may have exceptions.
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For more information and a overlap graphic guide of how stacking works -- run across this Stacking Guide here!343
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EXOTIC ARMOR PERKSSUB-CATEGORY: HUNTER EXOTICS The post-obit Hunter Exotics provide Enhancements
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ARC EXOTICS
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NEW
Voltaic Mirror
Whatever TREE
650% ReflectingProjectiles REFLECTED PROJECTILES Abiding (on Reverberate) Generates Orbs of Power on successful Projectile Reflections meh
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Cross Counter
Whatsoever TREE
200% Receiving Melee Damage--OR--
Melee Counter
(Follow-up Melee) NORMAL OR POWERED ARC MELEE iii
(refreshable; consumed on hit) Heals some HP on each Striking Stacking with Combination Blow furnishings provides:
Combining Melee Harm Synergy (CB3x 310% * LH 200% = 1130%)
One-Two Dial has reduced upshot (80%) when combined with Liar'south
come across more data and data past clicking the forwarding link >>>
Combination Blow Information355
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Synapse JunctionsStacking Properties:
|| 1x |||| 2x ||
|| 3x ||
Whatever TREE
13.5% Arc Staff Hits ARC STAFF Buffs the following:• Light Attack
• Heavy Attack
• Heavy Slam
• Palm Heavy Strike five
(refreshable) Slows downwardly the passive Super Drain
(higher stacks provides slower Bleed resulting in longer upkeep of Arcstrider) Stacking with Arc Staff Palm Heavy Strike Combo effects provides:
Synergy with large amounts of damage existence performed see more data and information by clicking the forwarding link >>> Arc Staff Combo
Information
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28.8%358
46.2%359
What about Star-Eater Scales vs Raiden Flux? Raiden Flux outperforms Star-Eater Scales despite the latter having a larger impairment modifier.The reason for this is because Raiden Flux likewise slows downwardly the passive Super Drain dependant on the number of stacks, which in turn ways a much longer upkeep of the Arcstrider Super.
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c
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SOLAR EXOTICS
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Skittering Stinger
Bottom TREE
Just 200%PvP: 100% 3 Precision Hits with any Weapon
(inside 2.v seconds
of each) WEIGHTED
THROWING KNIFE x
(refreshable; more prec hits adds time upwards to 30) Intrinsic Trait:
Pocketknife STAGGERS
(for Unstoppable Champions)
Gain a second bounce with greatly increased tracking
Consumes Buff on successful Combatant hit with Throwing PocketknifeCan stack with One-Two Punch furnishings
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Hawkeye Hack
TOP or
BOTTOM TREES
(why would you utilise information technology Top Tree tho) 500% Precision Hit with Golden Gun
GOLDEN GUN
( NOT with Knock 'Em Down)
(on Shot) Reduces Gold Gun
to a Single Shot
33% Super Render
and Explosion on Impale
Has NO effect when using Centre Tree Gunslinger (Bract Barrage)
Does non stack with Bottom Tree Gunslinger's Knock 'Em Down effects
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For much more information regarding Celestial Nighthawk, including how it compares to Star-Eater Scales, see here!369
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Wish-Dragon Teeth
ANY TREE
xiv% Tripmine Agile TRIPMINE GRENADES Variable • Increased Smash Radius(no damage falloff)
• Increased elapsing of idle Tripmine (10s > 30s)
• Whatsoever Ability Damage recharges 33% Grenade Fastball is intrinsically built in to Young Ahamkara's Spine
Tripmines accept 100HP and gain fifty% Harm ResistHas NO effect when using Swarm or Incendiary Grenades
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VOID EXOTICS
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Touch of Venom Arms
STING Aspect and Fragment Neutral 150% Smoke Hits and
DOT Furnishings SNARE BOMB Variable Gain Truesight for 3 seconds in any Smoke Bomb effects
(e.thousand. throwing Smoke Flop
at your ain anxiety) Fully charged Powered Melee on Combatants instantly casts and activates the Smoke Bomb furnishings and provides thespian Truesight for 3 seconds
Consumes Powered Melee on successful Combatant hit (at shut range)
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STASIS EXOTICS
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Light Shift "Arc Amplify"(PvE only)
Aspect and Fragment Neutral
10%
(Arc Weapons)
and using
Arc Weaponry ARC WEAPONS
(PvE only) Max: x
Slow/
Freeze:
Variable
(NOT refreshable)
Dodge Recharge rate is paused during Light Shift effects
Damage properties have no issue in PvP activities "Shift" Dodge is usable in both PvP and PvECan stack with Empowering Buff Effects, Global Debuffs, and all other Modifiers Explosive Damage from Explosive Perks is Non affected by Mask of Bakris' damage buff - just the Impact Damage is affected
Example of Stacking Bakris' Effect383
Light Shift "Stasis Dilate" (PvE only) 10%(All Weapons) Slowed/Frozen Combatants
during Shift ANY WEAPON
(PvE only)
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Light Shift "Philharmonic" (PvE only) 21%(Arc Weapons + Slow/Frozen Combo) Slowed/Frozen
and using
Arc Weaponry ARC WEAPONS
(PvE but)
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For much more information regarding Mask of Bakris, including how each of its harm buffs work, see hither!386
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NEUTRAL EXOTICS
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Relentless Tracker (Performance dependant on Combatant HP)
(highest; see cell notation) Marked Depression Wellness Combatants
(xxx% Health and lower) ABILITIES AND WEAPONS to MARKED COMBATANT five
(Tracking)
(refreshable) Tracks Targeted Enemies with HUD Reticule Tracking Reticule as well persists through walls
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Jump-Loaded Mounting
PvP: 35% Disquisitional Health
("Reddish Wellness" bar)
--Then--
Swap to Sidearm Any SIDEARM Until Not Disquisitional Health +100 Handling
Increased Reload Speed Buff is consumed when no longer in Critical Wellness state
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Illegally Modded HolsterAll Hand Cannons Stacking Properties:
Add sixty% per Stack
upwardly to 10x
(All HCs) --IF--
Readying Hand Cannon --AND--
is fully-loaded
--AND--
is matching Bracket Element
--OR--
is Kinetic --AND--
firing inside
5 seconds HAND CANNON
(Kinetic, or Same-Subclass Element) (PvE but) v
(Non refreshable) Intrinsic Hand Cannon Holster Mod
+100 Handling Ready Speed
-40% (approx) Accuracy Cone Size on Describe -----
"Out of Luck" Debuff if one of the post-obit:
• Damage Boost Elapsed
• Swap Before or During Buff
• Later on v seconds Ready: then:
• Locked out of new or
farther damage stacks for
x seconds
(non-damage effects even so persist and are active during this Debuff)
Crucible, Iron Imprint, or Trials of Osiris
(not-damage effects piece of work in these PvP activities)
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(damage buff functions in PvE merely)
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Illegally Modded HolsterEriana's Vow only Stacking Properties:
Add 30% per Stack
up to 8x
(Eriana'due south only)
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For much more than data regarding Lucky Pants, including how information technology affects certain Mitt Cannons, see hither!401
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Banquet of Calorie-free Stacking Properties:
1 Orb Pickup = +i Stack
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
|| 6x ||
|| 7x ||
|| 8x ||
Fully Charged
--THEN--
Picking up one Orb of Ability adds one stack up to a maximum of eight stacks
ALL SUPER DAMAGE 16 • Picking up Orbs of Power provides more than Super free energy versus picking up Orbs of Power without the Exotic(7.1% > ten% for Large Orbs)
(two.five% > 4.17% for Small Orbs)
• Outburst of Healing when Super is Cast
• Casting Super at Feast of Calorie-free 8x provides an Overshield for sixteen seconds
Orbs of Ability sizes practise not matter - you proceeds 1 stack regardless if small or bigCan stack Banquet of Light's furnishings with all other Super-Empowering Impairment Modifiers similar Aureate Gun Knock 'em Downward
For more than information see the infobox or Reddit post link below
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27.3%404
40.9%405
54.vi%406
58.five%407
62.3%408
66.2%409
70%410
For much more information regarding Star-Eater Scales, including how it affects the Hunter Supers, see hither!411
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EXOTIC ARMOR PERKSSUB-CATEGORY: TITAN EXOTICS The following Titan Exotics provide Enhancements
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ARC EXOTICS
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Glorious Charge
MIDDLE TREE But
100% ThundercrashSuper THUNDERCRASH'due south Bear upon Damage Instant • Proceeds an Overshield for 7s
• Overshield duration scales with Thundercrash distance up to a max of 20s Has NO effect when using Pinnacle or Lesser Tree Striker
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NEUTRAL EXOTICS
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Overflowing LightStacking Backdrop:
|| 1x |||| 2x || (Performance depending
on Ability blazon)
x%
PvP: 5% Grenade
--AND/OR--
Battlement Usage
POWERED AND NORMAL MELEES 11(PvE)
6
(PvP)
(refreshable)
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MELEE 2x:twenty%
PvP: 10%
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GRENADE 1x:
twenty%
PvP: 10%
--AND/OR--
Barricade Usage
GRENADES429
GRENADE 2x:
35%
PvP: 20%
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Peregrine Strike
155%
upwardly to
363% Aerial Powered Melee
("Shoulder Charge"
in the Air) ANY SHOULDER CHARGE Power
(Aerial merely) Instant Has NO effect when using:
Middle or Bottom Tree Striker; Middle or Bottom Tree Sunbreaker
Impairment is versus a non-supercharged Shoulder Accuse
See prison cell notation <<< regarding variance and impairment dependant factors
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Spheromatik Trigger(Performance depending on type of Melee and type of Combatant)
Boss and Vehicle Combatants cannot exist Finished and are unaffected past Severance Enclosure's Powered Melee effect Combatant Type Guide
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97% Powered Melee on Major Combatants435
168% Finisher on Major Combatants436
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Biotic Enhancements (Performance depending
on Melee or Super damage)
200%
PvP: 100% Being Surrounded
(3 or more Enemies
within 15 metres) POWERED AND NORMAL MELEES 8
(lingers after Surrounded; refreshable) l% Melee Range Increase
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SUPER:50% ANY SUPER
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Burning FistsStacking Properties:
|| 1x |||| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
(refreshable) 3x, 4x, and 5x stacks have a ~xxx% harm reduction penality when combined with whatsoever ROARING FLAMES' stacks 1x and 2x stacks are not afflicted by this
reduction penality
---
Stacks with full effectiveness with the post-obit:
Super, Grenade, and Melee-empowering Modifiers
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170%442
390%443
520%444
650%445
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What aboutThe Path of
Burning Steps? The Path of Burning Steps' "Firewalker" is classified as an "Empower Effect" so is not listed here.
For more data on Firewalker see the " Empowering Buffs " Tab by clicking on this forwarding link .
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EXOTIC ARMOR PERKSSUB-CATEGORY: WARLOCK EXOTICS The following Warlock Exotics provide Enhancements
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ARC EXOTICS
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Ascending AmplitudeStacking Properties:
Add x% per Stack
upwardly to 10x
Bottom TREES
10x 100%
Killing Combatantswith Stormtrance
(adds a stack per kill) STORMTRANCE eight
(refreshable) Refunds up to 50% Super Energy after Super ends based on number of Kills Has NO effect when using Middle Tree Stormcaller (Chaos Reach)
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SOLAR EXOTICS
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Bugged Rites of Ember(Performance depending on Dawnblade Super Tree, and how many 'debuff' stacks)
Elevation TREE 1-4x 45% Whatever Top or Bottom Tree Burn Effects
(Powered Melees, Phoenix Dive, or Daybreak Sword projectile)
DAYBREAK Abiding Increases Whatsoever Burn Furnishings DurationMinor Corporeality of Melee Energy Returned on each Burn Effect
Has NO effect when using Middle Tree Dawnblade (Well of Radiance)Writer Note: in that location's so much going on with this Exotic and then may demand farther testing and verification. Generally speaking it acts similar Y1 Moebius Quiver where you proceeds stacking damage buffs against a single target upwards to a maximum of stacks. Recall it equally a "debuff" for incoming Daybreak Sword projectiles.
Bug Report465
5-6x 110%
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7x+ 205%
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DAWN CHORUSBOTTOM TREE
1-4x 35%469
v-6x 95%470
7x+ 183%
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NEUTRAL EXOTICS
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The Fourth MagicStacking Properties:
Add 20% per Stack
up to 5x
"Death Throes" Buff ANY GRENADE 10
(refreshable) • 20% Faster Grenade regen (on each stack)
• Allies inside 18 metres receive 600% Faster Grenade regen, duration of which is 2*stack number Stacking with Chaos Accelerant (Voidwalker) effects provides:
Grenade Damage Buff Synergy (100% * 25% = 150%)
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twoscore%478
60%479
80%480
100%481
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Grasp of the Devourer(Poisonous substance Stacks and damage comparisons/totals; run across cell notes for more detail)
(initial tick)
54%
(terminal tick) Defeating Combatants with Melee POISON Damage-OVER-Fourth dimension Variable Poisoned Combatants spreads Poisonous substance inside 3 metre radius on expiry
Thorn Last Blows also activates the Poison spread
Exotic Hand Cannon Thorn pairing provides:Poison Synergy (benefits from the Poison 'spread')
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ix%(successive ticks)
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680%(full)
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Warlord'due south SigilStacking Properties:
|| 1x |||| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
(refreshable) Stacks with One-Two Punch and other Melee-empowering Modifiers
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260%488
390%489
520%490
650%491
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What aboutFelwinter'southward Helm? Felwinter's Helm's "Warlord's Terminate " is classified as a " Debuff Effect " so is not listed here.
For more data on Warlord'south Stop see the " Global Debuffs " Tab by clicking on this forwarding link .
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What mostMantle of
Battle Harmony? Curtain of Battle Harmony's "Assimilation Cells" is classified as an "Empower Outcome" so is not listed hither.
For more information on Absorption Cells run across the " Empowering Buffs " Tab by clicking on this forwarding link .
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What aboutBoots of the Assembler? Boots of the Assembler'south "Blessing of Order" is classified equally an "Empower Effect" so is not listed here.
For more information on Blessing of Club run across the " Empowering Buffs " Tab by clicking on this forwarding link .
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RETURN TO Summit OF Page533
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