D2 Old Fashioned Way Reckoning Bugged

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___ <<< RETURN TO ORBIT
_______ (click cell for a link back to Orbit) Return TO PAGE Peak
(click prison cell for a link dorsum to elevation) Looking for something specific?
Ctrl+F (or your native 'Find on Webpage' role) and search for a Modifier's name Last Sheet Update :: 10 MARCH 2022
for Destiny ii Version :: 4.0.0.3 Detect an mistake? Questions? Transport Court a DM >>>
Testing/evidence speeds upwards corrections Created & Maintained By Court
click/hover cell for a link to Court''s socials Support these projects on Kofi

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Modifier Proper noun
with supplementary info Accompanying Image(s) Modifier Found In/On Damage Increase
(rounded) Active In / Activated By Affects What Effect Fourth dimension
in seconds Stat Changes &
Other Effects Notes, Technical, and Synergy/Pairings Credit & Other Links

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seven

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eleven

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nineteen

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Buffs/Debuffs/Subclass Page
<<<
Previous folio contains data for Empowering Buffs, Debuffs, and Subclass Modifiers REDIRECT GLOSSARY
This page contains the following: (click/hover each prison cell for forwarding links) Amplification Modifiers Pag e
>>>
Next page contains data for Armor Mods, Artifact Mods, Issue Afflictions, and more

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INTRINSIC EXOTIC PERKS & MODIFIERS

Harm Modifiers which be on certain Exotic Weapons and Armor

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twoscore

Click here to jump to Exotic Weapons Click here to bound to Exotic Armor

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Looking for a downloadable Stacking Calculator
for Damage Buffs, Debuffs, and Modifiers? Want to know what Perks and Damage Modifiers touch what Combatants? Need a quick refresher?

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Check out the super useful Damage Generator Spreadsheet
by Maeix and RokDC Check out the Combatants Blazon Classification Tab!

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EXOTIC WEAPON PERKS

" Exotic Weapon Perks " is the umbrella term for the categorized list of Modifiers
that "
Raise " the individual Exotic Weapon in 1 or multiple means.

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KEYWORD: " Enhance " "Enhance" is a cadre verb used to describe a modifier which directly improves your Exotic Weapon and increases its respective damage output.

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How does
stacking with
Exotic Weapon Perks
work? You tin stack Exotic Weapon Perks with the post-obit: You cannot stack Exotic Weapon Perks with the following:

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Global Debuffs (like Tether, Divinity, etc)
Empowering Buffs (like Ward of Dawn, Well of Radiance, etc)
Amplification Mods (like Font of Might, Raid Mods, Boss Spec, etc)
Earth & Activity Modifiers (similar Gambit Prime, Strike Modifiers, etc) Subclass Modifiers (like Combination Blow, Knockout, etc)
(this category is incompatible for stacking as it doesn't buff Weapons)

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For more information and a overlap graphic guide of how stacking works -- come across this Stacking Guide here!

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AUTO RIFLES

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Focused Burn down
Goad Perk (Focusing Fire Pellets vs non-Focused Fire Shots)

CERBERUS+1 91% Cerberus+one
Activate Perk
(Hold Reload Binding) CERBERUS+1
(varies on range) Constant Reduced RPM
Harsher Spread

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lxx

Volatile Light

HARD Light 100%
PvP: 35% Hard Lite Ricocheting
Shots Difficult LIGHT'south RICOCHET SHOTS Constant Overpenetration
Cycle between Elements
(Concord Reload Binding) Shots tin can ricochet up to two times off hard surfaces

[Void Damage] Synergises with Void Verb: Volatile Rounds

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Markov Chain

Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
(Melee Kills instantly
raises stack to 5x)

MONTE CARLO thirteen%
PvP: six.half dozen% Monte Carlo Kills
(adds 1 stack per Impale)

--AND/OR--

Melee Kills with Monte Carlo Equipped
(maxes out stacks per Kill)

MONTE CARLO four.5
(refreshed on Weapon and/or Melee Impale)
• 2% increment to Melee Ability accuse per Monte Carlo impairment output on Combatants

• 25% risk to gain Full Charge of Melee Ability on kill

• Melee kills grant Monte Carlo ammo while equipped


Markov Chain functions like the standard Weapon Perk "Swashbuckler"

For more information on Swashbuckler run into he re

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26%
PvP: 13.2%

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39%
PvP: 19.8%

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52%
PvP: 26.4%

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65%
PvP: 33%

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Suros Legacy (Peak operation when at highest harm scale, i.e. at last bullet in magazine)

SUROS Authorities 5%
scaling up to
10% Begins at 50% Magazine
--SCALES UP TO--
Last Bullet in Magazine SUROS REGIME
(harm scales upwards) Abiding 25% chance to trigger Wellness Regen on kill
(50% with Goad) Damage scales up when less than half magazine left
(17 bullets or fewer)

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eighty

Dual Speed Receiver

(vs Spinning Up)

59% Perk Toggled On
+ Firing when ADS SUROS Regime Abiding Converts to a Loftier-Impact Machine Rifle (720 RPM vs 900)
+xxx Range
+3 Zoom
Compared to Spinning Up Trait damage

Hip-firing will default to Spinning Up Trait harm

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Ignition Trigger

TOMMY'S MATCHBOOK 99%
PvP: 55% Continuous Burn expends at least
20 Bullets
TOMMY'S MATCHBOOK Variable / User Determined Self-damages Shields
(not Health) Continuous fire results in y'all burning your Shields abroad later on 20 bullets has been expended - just your Guardian's wellness remains intact

33% reduction in self-damage when hip-firing

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BOWS

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What is and how does
"Perfect Depict" work? "Perfect Draw" is a term used for maximum effectiveness applicable to all Bows, but is straight important for Exotic Bows that crave it to activate their perk furnishings. It represents the maximum "efficient" draw - firing exterior of the near efficient draw is withal possible just you lot will not benefit from any boosted effects outside the base arrow damage.

The Hunter Artillery Exotic 'Oathkeepers' allows the user to have a "Perfect Draw" after reaching maximum draw indefinitely, allowing easier activation of various Bow effects.

To actuate a "Perfect Draw":
• Nock an arrow
• Draw until the bow's maximum describe speed capability, in-game this is represented by an SFX or VFX on the bow
• As before long as maximum depict is achieved, loose the arrow
• Arrows loosed before or later on the maximum depict trigger will not count as a "
Perfect Draw " arrow

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Poison Arrows

(vs non-Poison Arrows)

LE MONARQUE

96% Poison-Draw Arrow
("Perfect Draw") LE MONARQUE
(Poison Arrows do more damage than non-Poison Arrows)
Instant Poison can spread across Combatants Poisonous substance ticks for 8 times - impairment is versus not-Toxicant Arrows
Hunter'southward Oathkeepers Exotic pairing provides:
Indefinite depict time for Bows (can continue Poison Arrows active forever) Synergises with Void Verb: Volatile Rounds

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Causality Arrows

(Explosion vs Base Arrow)

TICUU'Southward DIVINATION 50% "Perfect Draw" on Combatants Affected by Sacred Flame TICUU'Southward DIVINATION'south SACRED FLAME EXPLOSION Instant

Sacred Flame result lasts:
10s in

PvE
5s in PvP Various Effects
(click/hover cell for more info) Hunter's Oathkeepers Exotic pairing provides:
Indefinite describe time for Bows
(tin can keep Perfect Describe effects active forever)

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Causality Arrows

(Explosion AOE Damage)

100%
(highest)

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Causality Quiver
Catalyst Perk

(Functioning dependant on Precision or Body damage; stack backdrop - see cell notes for more item)

6x PRECISION 105%
PvP: 23% "Perfect Draw" on affected Combatants

--AND/OR-- Combatant killed by Sacred Fire Explosion

TICUU'Southward DIVINATION'south PRECISION 5
(refreshable)
Damaging Combatants unaffected past Sacred Flame refreshes Causality Arrows' duration Testing Credit:
Flopppywere

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6x BODY 101%
PvP: 20% TICUU'S DIVINATION's Not-PRECISION

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Anti-Taken Fletching

WISH-ENDER 10% Wish-Ender Damage to
Taken Combatants WISH-ENDER
to TAKEN Instant Truesight for upwardly to
64 metres
(when at "Perfect Draw") Hunter's Oathkeepers Exotic pairing provides:
Indefinite draw fourth dimension for Bows
(can keep Truesight active forever) Witherhoard pairing provides:
Whatever Combatant affected by Witherhoard Blight activates Anti-Taken Fletching perk; and double-activates confronting Taken Combatants affected by a Witherhoard Blight

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Broadhead
(Exit Arrow vs Entry Arrow)

90%
(vs Entry) Exit Arrow Harm vs Entry Arrow Damage WISH-ENDER's
EXIT WOUND ARROW Overpenetration
(unlimited amount of times)

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FUSION RIFLES

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Impetus

MERCILESS 50% Impale-Reload with Merciless
(inside 6 seconds) MERCILESS 4.5 Charge Fourth dimension reduced for every non-Kill hits Impetus has an Outlaw-like subconscious perk - reloading is faster for 6 seconds afterward a successful kill
Charge Time returns to normal afterwards successful kill with Merciless

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Temporal Unlimiter (Linear vs Auto-Fusion)

VEX MYTHOCLAST 840%
PvP: 555% Vex Mytoclast Kills
(builds stacks so convert) VEX MYTHOCLAST
(vs Auto-Fusion Way) Variable Linear Mode:
533 Charge Fourth dimension
Increased Stability and Accuracy In Auto-Fusion Style shoot fully automatic when trigger fire is held downward
In Linear Mode it fires as a single-shot Linear Fusion Rifle
Counts as a Fusion Rifle in both firing modes (e.yard. CWL Quick Charge)

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Calculated Balance
Catalyst Perk

twenty% Vex Mythoclast Kills
(affects Machine-Mode only) VEX MYTHOCLAST'south Machine-FUSION Fashion five
(refreshable)
Auto-Fusion Way:
390RPM
Increased Accurateness and Stability Only affects Machine-Fusion Mode Correction Credit:
u/Corrupt96

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Vex Mythoclast
"Overcharged" Mechanic Killing Combatants adds stacks of "Overcharge" upwardly to six, dependant on Combatant Type:

• Minors: 1 stack
• Elites, Minibosses, Bosses, and Vehicles: 2 stacks
• Guardians: 2 stacks

Concord Reload Binding at max stacks (6) to catechumen stacks of Overcharge into stacks of "Temporal Unlimiter".

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GRENADE LAUNCHERS
(Breach & Drum)

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Arc Traps
(ii Traps vs one Trap)

Anarchy 100% Two or more
linked
Arc Mines Chaos's
ARC MINES
(when linked) 10 Expanse control, take up to 6 Arc Mines in the world Anarchy can be paired with any Kinetic and/or Energy weapon to exercise significantly loftier sustained DPS

Chaos does 30% decreased harm vs Dominate Combatants

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Sparse the Herd

(Functioning dependant on blazon of Elemental Shield)

FIGHTING King of beasts 58%
(Solar Shields) Direct Bear on
to
Combatant's
SOLAR Shield FIGHTING Panthera leo
to
SOLAR & VOID SHIELDS Instant Getting a impale within 5 seconds before or subsequently causing impairment with Fighting Lion refills magazine

Dissentious Combatants grants
+70 Reload for 7 seconds

Grenades can exist manually exploded
by holding fire binding and releasing
Damage against Arc shields does not get a noticeable increase

Synergises with Void Verb: Volatile Rounds

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105%
(Void Shields) Direct Impact
to
Combatant'due south
VOID Shield

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NEW Worm's Hunger

Stacking Properties:

Add 10% per Stack upwards to 20

PARASITE 200% Enemies Killed
(stacks up to twenty*)
before firing Parasite PARASITE Variable / User Determined * - Minors adds 1 stack per kill
Elites, Minibosses, and Bosses adds 4 or 5 stacks per kill

it's a worm

Testing Credit:
lily

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Worm Byproduct

15% Cocky-Damage
from your
own Parasite Worm OTHER WEAPONS 10 Testing Credit:
lily

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Break the Bank

(Gluey Bane vs AOE Blight)

WITHERHOARD 100%
(vs AOE Blight) Sticking Combatants with Impacted Shots WITHERHOARD's BLIGHT
(vs AOE Blight) 9.five Blights spawn from Combatants killed by Bane damage Witherhoard can be paired with any Energy and/or Heavy weapon to do modestly loftier sustained DPS

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Break the Depository financial institution

(Blight Philharmonic vs AOE Bane)

200%
(vs AOE Blight) Combo Impacted and AOE Blights Together 7

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"Does Witherhoard have special interaction with Malfeasance?
How does that work?" Yes! Witherhoard's Blight interacts with Malfeasance's Taken Buff; shooting a Combatant or Guardian that is affected by Witherhoard increases Malfeasance'due south damage by 25%.

This effect likewise double-stacks on Taken Combatants - affecting a Taken Combatant with a Witherhoard Blight volition activate Malfeasance'south damage bonus twice (56.25%).

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HAND CANNONS

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Memento Mori

ACE OF SPADES 50%
PvP: 28.5% Kill-Reload with
Ace of Spades
(within 2.iii seconds) ACE OF SPADES
(6 bullets only) Variable Radar stays active while ADS

+45 Reload Speed

Weapon swap and non-Precision impale reloads consumes all stacks

Auto-reloading mechanics will not activate Memento Mori with the exception of Hunter'south Marksman's Dodge

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Funeral Pyre
Catalyst Perk

l%
PvP: 57% Ace of Spades
Precision Kills ACE OF SPADES'
FIREFLY TRAIT Instant
(on Precision Impale)
Catalyst directly benefits Firefly damage - similar to Dragonfly Spec

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Decease at First Glance

ERIANA'S VOW 33% ADS Eriana'due south Vow
--Then--

Successive Precison
--AND/OR--
Shield Hits

ERIANA'S VOW Variable Intrinsic Trait:
SHIELD PIERCING Rounds
(for Barrier Champions) Eriana's Vow comes with a mounted scope

Eriana'due south Vow uses SPECIAL ammo Eriana's Vow has reduced effectiveness
when paired with Lucky Pants' Harm Buff

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Paracausal Shot

Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
|| 6x ||
|| 7x ||

HAWKMOON 292%
PvP: one% Hawkmoon Kills

--AND/OR--

Hawkmoon
Precision Hits

HAWKMOON'due south
Concluding SHOT Variable Rolls with Random Perks on reacquisition
(run across link for these rolls >>>) Stacks can be kept by stowing at any rounds left EXCEPT the last shot - stowing at last shot or reloading at whatever time consumes all stacks

Automobile-reloading mechanics besides interupts and consumes any stacks

Hawkmoon's Last Buffed Shot is NOT affected
by Lucky Pants' Damage Boost

Hawkmoon'south Random Rolls

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300%
PvP: 3%

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340%
PvP: thirteen%

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425%
PvP: 41%

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667%
PvP: 98%

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1071%
PvP: 200%

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1736%
PvP: 373%

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Fan Burn down
(Precision Hip Fire)

(vs Precision ADS)

THE Last Word

55%
(vs Precision ADS)

The Last Word Precision (only)
Hip Burn down Shots THE Concluding WORD'due south HIP-Fire PRECISION Instant
(on Hit)
+5 Reload
Increased Accuracy
(per stack for 4s) The Last Word fires at total-auto when trigger/shoot action held downwardly
Non-Precision damage unaffected

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Explosive Shadow

(Slug Explosions vs Base of operations)

MALFEASANCE 54% Shots on Combatant (causes " Tainted Slugs " to attach to Combatant) MALFEASANCE's SLUG EXPLOSION Harm
(vs Base of operations Torso Shot hit) Instant
(on Explode)
Slugs terminal until they explode or 6 seconds earlier disppearing

Witherhoard pairing provides:
Any Combatant affected past Witherhoard Bane activates Taken Predator perk; and double-activates confronting Taken Combatants affected by a Witherhoard Blight

Tainted Slug Explosions are NOT affected
by Lucky Pants' Impairment Boost

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Taken Predator

25% Hits on Taken Combatants and Gambit Invaders MALFEASANCE
to TAKEN & INVADERS Instant
(on Hit)

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Tempest and Stress
"Overcharged Circular"

STURM 262%
PvP: 88% Drang Kills
(adds 1 stack upwards to 99) STURM Variable Kills with Sturm refreshes ANY Energy weapon from its respective Reserves Upon Guardian death whatever existing stacks of Sturm'southward Overcharged Rounds are consumed

Overcharged Rounds are Not affected
by Lucky Pants' Damage Boost

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Sunburn

(Explosive Rounds Damage)

SUNSHOT 30% Sunshot Hits SUNSHOT'due south SHOTS
(vs Body Shot Damage) Instant Highlights Combatants that accept harm from Sunshot Sunshot shoots innate Explosive Payload shots

Explosive Damage is NOT affected
by Lucky Pants' Impairment Heave

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Dominicus Nail

(Explosion AOE Damage)

163%
(highest) Sunshot Kills or
Sun Blast Kills SUNSHOT's AOE
(vs Torso Shot Damage) Instant

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Soul Devourer

THORN 200% Remnant Orb Pickup from Thorn Kills THORN's DAMAGE-OVER-TIME
aka "Poison" seven
(refreshable; adds duration up to 11s)
Poison damage-over-time of iv ticks, usually does xx% of damage per tick

With Soul Devourer this increases to 60% per tick

On Remnent Choice-up: Refills 4 bullets into Thorn

Buff only increases tick damage and
does not affect Thorn's impact impairment

Thorn'south Poison DOT is NOT affected
by Lucky Pants' Damage Heave

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What almost
Lumina? Lumina'southward "Approval of the Heaven" is classified as an "Empower Effect" then is not listed hither.
For more than information on Approving of the Heaven meet the "Empowering Buffs" Tab by clicking on this forwarding link.

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For much more information regarding Lucky Pants, including how information technology affects certain Hand Cannons, see hither!

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LINEAR FUSION RIFLES

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Compounding Strength

ARBALEST 46% Elemental Shield Hit ARBALEST
to SHIELDS Instant
(on Hit)
Intrinsic Trait:
SHIELD PIERCING Rounds
(for Barrier Champions) Overpenetration

Instantly destroys Combatant Shields
in activities with "Match Game" modifier

Damage is compared to non-shield, non-Disruption Break buff

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Does Arbalest's Disruption Interruption work on Barrier Champions? Aye! Breaking a Barrier Champion's Orb Shield with Arbalest activates its Disruption Interruption effects on the Champion - causing your Arbalest and other Guardians' Kinetic Weapons (including Arbalest) to practice fifty% increased damage to the Champion.

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Lagrangian Sight

LORENTZ Driver 50% Picking upwards 3 Telemetry Patterns
(Marked Targets drops) LORENTZ Commuter 30
(refreshable; iii pickups)
While stowed or readied, randomly marks targets

Synergises with Void Verb: Volatile Rounds

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Marksman Sight
(vs Combat Sight)

THE QUEENBREAKER 38%
(vs Combat) Scope Perk
Toggled On
(Marksman Sight) THE QUEENBREAKER Constant 633 Accuse Fourth dimension
+thirteen Range
Displays Ammo + Accuse Tin can also swap between Hip-Fire Grip Trait or Quickdraw Trait

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Machine Guns Reduced Damage Notation
All Car Guns (not Xenophage) practice 21% decreased harm vs Minibosses and Bosses

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Auto GUNS

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No Exotic Machine Guns have modifiers that increase their damage in this current sandbox.

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PULSE RIFLES

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Cord of Curses

Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||

BAD JUJU twenty%
PvP: 12% Bad Juju Kills BAD JUJU Base: 3.v
(refreshable)

due west/ Cat: 4.five
(refreshable)

• Kills refills magazine
• Full-Auto trigger organisation

• Grants an additional 0.8% Super Energy for the start kill
• Every subsequent impale increasing past 0.three%
• Maxes out at an additional 2% Super Energy per impale

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xl%
PvP: 20%

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threescore%
PvP: 32%

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80%
PvP: 40%

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100%
PvP: 52%

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Black Hole (2nd shot vs 1st shot)

GRAVITON LANCE 271%
PvP: 257% Second Shot
in each
Burst Hit GRAVITON LANCE's 2nd SHOT IN Flare-up Instant
(on Hitting) Second shot has no damage autumn-off

Void Seeker Orbs can cause a viole(n)t chain reaction

Graviton Lance fires in bursts of 2 shots

Synergises with Void Verb: Volatile Rounds

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Cosmology (Void Seeker Orbs)

iii% Graviton Lance Kills Explode Enemies that Spawn Void Seekers GRAVITON LANCE's VOID SEEKER ORBS Variable / User Determined

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Time-Slip

(Portal Buddy Damage)

NO Time TO Explicate 9% Gain 10x Stacks of "Rewind Once again" with No Time To Explain:

Precision Hits
--AND/OR--
Hits on Stasis-Affected (Slowed or Frozen)

PORTAL BUDDY
(click/hover to see notation) 16
(refreshable, up to 9)
Returns Ammo into Magazine on Rewind Again Stacks Portal Buddy may get lonely - why not give it an Arc Buddy friend?
Warlock'south Getaway Creative person Exotic pairing provides:
Eat Grenade to gain a Supercharged Arc Soul

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Parasitism

Stacking Backdrop:

Add ii% per Nanite Stack
upwards to 450% cap
(100 Nanites; come across beneath)

OUTBREAK PERFECTED 30%
(initial) Nanite Attached
on Target

(Precision Shots) OUTBREAK PERFECTED
( Not Nanites) Instant
(on Hit)
"Nanite Debuff" - the more Nanites attached the more than damage Outbreak does Stacked Nanites are removed later on half-dozen seconds when no more Nanites or shots are made

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450%
(max)

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Illness Vector
Catalyst Perk

25%
PvP: 18% OUTBREAK PERFECTED's
NANITES Impairment Instant
(on Hit)
Additional iv Nanites
(from 9 to thirteen spawn) Damage is compared to non-Catalyst Nanites

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How does Outbreak Perfected Nanites work? How do you lot reach maximum damage? Precision shots spawns Nanites that attach to a Combatant. First 5 Nanites makes the Combatant vulnerable to Outbreak Perfected shots by 30%, and every subsequent spawning Nanite thereafter additively increases this vulnerability by ii% which caps out at 100 Nanites - or totalling 450%.

This issue tin can stack with other Guardian's Outbreak Perfected's Nanites.

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ROCKET LAUNCHERS

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Night Descent

DEATHBRINGER 181%
(max) Carpet Bomb
--So--
Uptime of
Dark Descent Orbs DEATHBRINGER's
VOID ORBS Variable Synergises with Void Verb: Volatile Rounds Testing Credit:
SkyWarrior

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How does Deathbringer's Dark Descent Orbs work? Firing Deathbringer and and then releasing the trigger activates a "carpet flop" issue where the initial projectile explodes into a flurry of Dark Descent Orbs which will fall to the footing with slight tracking. Each Dark Descent Orb increase in power the longer their uptime (i.e. not hitting/damaging and staying in the air for as long as possible).

The Deathbringer Catalyst - Expressionless Weight - reduces the fourth dimension of each Orb to attain maximum damage. This goes upwardly to and caps off at 181% (for each Orb) versus a Dark Descent Orb with the lowest uptime possible.

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Adaptive Ordnance

EYES OF TOMORROW 43% Killing four or more
in one
Eyes of Tomorrow Volley Optics OF TOMORROW's NEXT VOLLEY Instant
(on Hitting)
Aggressively tracks up to vi targets Eyes of Tomorrow does 46.2% decreased harm vs Champion Combatants and 62.5% vs Boss Combatants

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More than Wolves
Catalyst Perk

GJALLARHORN 138% Wolfpack Rounds
Kills GJALLARHORN'south
WOLFPACK ROUNDS Instant
(on Hit)
+i Mag
Faster Wolfpack Rounds Kills with the initial gear up of Wolfpack Rounds spawns another set of Wolfpack Rounds on Combatant's' body that seek out more Combatants faster and practise ~138% more than damage than the initial Wolfpack Rounds - buffed Wolfpack Rounds do non spawn more (then no infinite shenangians)

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For much more than information regarding Wolfpack Rounds, including how it works with specific Perks similar Explosive Calorie-free and answering "are Wolfpack Rounds Arc?", run across here!

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SCOUT RIFLES

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Cranial Spike

Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||

DEAD Homo'Due south TALE 7.4%
PvP: 7.iv% Expressionless Homo'southward Tale's Precision Hits DEAD Man'S TALE 5
(refreshable)
Increases Reload Speed

Reloads ii bullets at in one case per Reload cycle

With Goad:
Hip-firing increases ROF to 130RPM

Rolls with Random Perks on reacquisition
(see link for these rolls >>>) Dead Man's Tale Random Rolls

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15%
PvP: 12.3%

219

22.nine%
PvP: 12.3%

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31%
PvP: xvi%

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39.5%
PvP: 19.75%

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Fate of All Fools

Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||

THE JADE RABBIT 7% The Jade Rabbit'southward
non-Precision Hits (Successive non-Precision Hits provides a Vitrify to a subsequent Precision Hit, stacking upward to 4) THE JADE RABBIT'southward PRECISION
(for ane Shot) Variable Weapon reloads and swap consumes all stacks

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14%

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21%

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28%

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The Perfect Fifth

(explosive bullet)

POLARIS LANCE 95%
(explosive bullet) iv Precision Hits within 6 seconds with Polaris Lance grants a Solar Explosive Shot POLARIS LANCE
(for 1 Shot) Variable Each Precision hitting generates a bullet into the Magazine Weapon reload or not shooting within 6 seconds consumes all progress to explosive bullet

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Slug Burglarize

SKYBURNER'Southward
OATH 53% Skyburner'due south Oath
ADS Firing
(intrinsic) SKYBURNER'Southward OATH Constant 180 RPM
(vs Hip-fire 225 RPM) When firing in hip-burn style, Skyburner's Oath shoots explosive tracking projectiles
When firing in ADS mode Skyburner's Oath shoots in high-speed and straight bullets

Skyburner'south Oath fires at full-auto when trigger/shoot action held down

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For The Empire

18% Skyburner's Oath Damage to
Cabal Combatants SKYBURNER'S OATH
to Cabal Constant Penetrates Conduce
Phalanx Shields

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Dynamic Charge

Stacking Properties:
PvE : Add 30% per Stack
up to 15x
or 20x
(with Electrical Styx Catalyst) PvP : stacks up in diminishing values

SYMMETRY

15x 450%
PvP: 150%

Precision Hits with Symmetry in non-Arc Seeker mode

--THEN--

Swap to Symmetry'due south Arc Seeker Mode to gain "Revolution" Buff

SYMMETRY'Southward
ARC SEEKER Way 10
(timer begins when first shot is fabricated)
Magazine refills an equal corporeality of bullets to the charge amount

Arc Seeker has a RPM of 100

Tracking AOE explosive rounds in Arc Seeker Way

Symmetry fires at full-machine when trigger action is held downwards

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20x 600%
PvP: 150%

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How does Dynamic Charge piece of work? Precision hits while in Normal Mode builds up Dynamic Charge up to 15x, or 20x with the Catalyst. Holding Reload Binding swaps to the Arc Seeker Manner and converts stacks of Dynamic Charge stacks into Revolution stacks, which its performance is based on how many stacks has been gained.

Arc Seeker shots are AOE and have moderate tracking. Retain stacks of Dynamic Charge on weapon swap or standard reload. Dynamic Charge conversion to Revolution is also retained on weapon swap until the first Arc Seeker shot is fabricated. Revolution stacks are consumed if swapped back early.

PvP: Stacks rise at diminishing rates. 3-shots at Revolution 3x and college. At 7x and college it can 2-shot.

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SHOTGUNS

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The Roadborn

THE CHAPERONE 17% The Chaperone Precision Kills CHAPERONE'southward PRECISION 10
(refreshable)
+forty Reload
+xxx Handling
RPM increase
(70 > 100 RPM)
two metre increased falloff

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Compression Chamber
(ADS Shot vs Hip-Fire Shot)

DUALITY 37% Duality ADS Shot
(vs Hip-Burn down Shot) DUALITY
(vs Hip-Burn Shot) Constant ADS = Slug Shot
Hip-Fire = Buckshot

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On Blackness Wings

Stacking Backdrop:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||

xv%
PvP: 8% Duality
Hip-Fire Shots

(only) DUALITY'S
PRECISION viii
(refreshable)
Increased Reload Speed
(per Stack) Stacks are added but past hip-fire shots - ADS shots wll non add stacks

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31%
PvP: 24%

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39%
PvP: 31%

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47%
PvP: 39%

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55%
PvP: 47%

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Broadside 4x (All Shots vs First)

THE Quaternary HORSEMAN 63%
(vs 1st Shot) The Fourth Horseman Successive Shots
(Full-Auto simply) THE Fourth HORSEMAN'southward
PER SHOT Damage Variable / User Determined Increased Spread The Fourth Horseman fires at full-automobile when trigger/shoot activeness held downward

"an ceathramh fear eich
agus is ainm dha bàs"
Catalyst adds an boosted shot which straight effects Broadside

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Broadside 5x

(with "And Its Proper name Was Decease" Catalyst)
87%
(vs 1st Shot) Increased Mag
(4 > v)

+36 Reload

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Release the Wolves (Performance dependant on Precision or Torso harm)

LORD OF WOLVES PRECISION
7% Release The Wolves Agile
(Concur Reload Binding) LORD OF WOLVES Variable / User Determined Fires 10-shot bursts
at the cost of heavy reduction to Accuracy

+100 Reload with x.85 Reload Speed

Standard Mode: Lord of Wolves shoots 5-shot bursts
and has much more than Stability

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BODY
14%

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What about
Tractor Cannon? Tractor Cannon's "Repulsor Forcefulness" is classified every bit a "Debuff Issue" so is not listed here.
For more information on Repulsor Forcefulness see the "Global Debuffs" Tab by clicking on this forwarding link.

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SIDEARMS

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Shut The Gap (Charged vs non-Charged)

DEVIL'South RUIN 23% Charged Shot
(vs non-Charged Shot)
(Concord Reload Binding) DEVIL'S RUIN
(vs non-Charged Shot) Instant
(on Shot)
Intrinsic Trait:
STAGGER ROUNDS
(for Unstoppable Champions)
[Laser Shot Damage only] Devil's Ruin's Charged Shot produces a large laser axle which does 23% more impairment per ammo used versus non-Charged Shot damage

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SNIPER RIFLES

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Ionic Return

BOREALIS 40%
PvP: 15% Using Borealis in -- PvE:
Aforementioned-Element
Shield Suspension
PvP:
Matching Guardian Supers Element BOREALIS Variable / User Adamant Tranfers one bullet into Magazine from Reserves

The Fundamentals:
Swap between Arc/Solar/Void
(Hold Reload Binding)

Ionic Return buff is consumed on weapon reload or swap

Synergises with Void Verb: Volatile Rounds

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Does Ionic Render work on non-matching Shields/Supers and Barrier Champion Orb Shields? Yes and no. The impairment buff is not granted when non-matching shots are made to Elemental Shields, Guardian Supers, or Bulwark Champion Orb Shields. You lot need to Chemical element-Friction match in lodge to gain the harm buff.

However, Ionic Return volition still transfer one bullet into the Mag from Reserves regardless if you friction match Elements or non, and even works on Barrier Champions.

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Target Caused

D.A.R.C.I. 35% Scoping Target
(0.five seconds to Actuate) D.A.R.C.I.'due south
PRECISION Variable / User Determined Better Target Acquisition Personal Assistant:
When aiming at Combatants:
• Displays health + disquisitional information inside the Scope Reticule
• fifty% reduced Flinch, Recoil, and Accuracy Degradation

1s grace period before deactivating when off target

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Honed Edge

Stacking Properties:
Add 100% per Stack
up to 4x

IZANAGI'S
BURDEN

4x 300%
PvP: 150%

Actuate Honed Edge
by Consuming
Unabridged Magazine

(Concur Reload Binding) IZANAGI'S BURDEN Instant Honed Edge Active:
Increased Range

No Distractions Active:
Flinch reduced later on aiming for a brusque menses

Reload Stat is unaffected past all Reload-speed Modifiers

Catalyst provides a flat harm buff of twenty%, increasing 4x Honed Edge (PvE: 300% > 380% || PvP: 150% > 200%)

Peerless Edge Catalyst only improves Honed Edge 4x

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Honed Edge 4x
+ Peerless Edge

4x 380%
PvP: 200%

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Whispered Animate
Catalyst Perk

WHISPER OF THE WORM 35% Scoping
(1.2 seconds to Activate) WHISPER OF THE WORM's PRECISION Variable / User Adamant Range Increased White Nail & Mulligan:
• Chop-chop landing within 2.v seconds three precision hits refills magazine with 2 bullets from the reserves, and 1 from thin air
• Missing a shot has a twenty% chance to return ammo into the mag

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SUB-Motorcar GUNS

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"Yeehaw" Rampage

Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||

THE HUCKLEBERRY 20%
PvP: x% The Huckleberry Kills THE HUCKLEBERRY three.5
(refreshable)
Ride The Balderdash:
• RPM increases per stage
(750 > 810 > 900)
• Increases one stage every 10 bullets while trigger held
(releasing trigger resets RPM back to base of operations)
• Refills 50% magazine per kill
(Catalyst "Balderdash Rider" increases to 100% per kill) Stacks are consumed on weapon swap or reload

Annotation: Binge on The Huckleberry in PvE has higher values than the standard Rampage that rolls on other Weapons

For more than information on Rampage that rolls on not-Exotics, click on the forwarding link >>>

"Standard" Binge

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41%
PvP: 21%

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66%
PvP: 33.i%

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Arc Conductor

RISKRUNNER 10% Receiving any tick
of Arc Damage
from anywhere RISKRUNNER half-dozen
(refreshable)
Reduces incoming Arc harm past l%
(Riskrunner must exist held for damage reduction benefit) Superconductor:
Bullets accept a 25% take a chance to chain lightning to Combatants within 7 metres -- Refreshes mag l% of the time per shot

Reminder: can self-activate perk by standing in Radiolaria/Arc-pools and tin can activate Arc Conductor even when Riskrunner is stowed

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Ravenous Beast

(Performance dependant on Precision or Trunk damage)

TARRABAH PRECISION
99% "Ravenous Fauna" Charge Agile TARRABAH viii
(dealing impairment freezes timer)
When Raveneous Beast
is Active:
• RPM changed to 900
• +100 Reload Speed Encounter info box beneath to get more "Ravenous Beast" detail

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Torso
187%

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What is "Ravenous Beast" and how does it work/how exercise I fill information technology? Ravenous Beast Accuse is filled up by receiving and/or dealing damage to Combatants with Tarrabah equipped.

Note: on weapon stow whatsoever progression made is halved, dying resets whatsoever gained Charge. Dying or stowing also consumes any active Ravenous Fauna buff.

In one case at 100% Tarrabah will glow with orangish VFX to indicate it is ready to be used. Hold reload binding to switch to "Ravenous Brute" mode.

Harm dealt/received caps are equally follows (you can mix between dealing and receiving, the beneath just lists the maximum required to get the Charge via damage dealt or received):

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PvE:
50 hits dealt (2% per hit)
34 hits taken (3% per hitting) PvP:
20 hits dealt (5% per hit)
34 hits taken (iii% per hit)

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SWORDS

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Crow'south Wings

BLACK TALON 200% Blackness Talon Heavy Sword Attacks with Full Energy Blackness TALON
HEAVY ATTACK Instant Heavy Attacks are Ranged Tracking Projectiles Heavy Attacks at full charge casts a damage-over-fourth dimension on hit which has 2 ticks of damage
Heavy Attacks expends four ammo

Synergises with Void Verb: Volatile Rounds

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Reversal
Catalyst Perk

50% Blackness Talon Blocking Shots while Guarding 0.5 Titan's Stronghold Exotic pairing provides:
Maximizes Blackness Talons Guard Resistance, Efficiency, and Endurance
+ other furnishings -

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Crow's Wings + Reversal Combo While technically possible, it's practically unfeasible to combine Reversal (block buff) with Crow's Wings (heavy attack) due to how the Sword Free energy works. When you perform a Heavy Attack with a Sword when not at full Sword Energy it will do less damage. Because Reversal drains your Sword Energy you lot cannot realistically combine both harm effects together.

Reversal essentially removes this nullifier (Black Talon does fifty% more damage when the Heavy Assail is performed at full Sword Energy), but makes Reversal pretty useless in the grand scheme of things. Prior to the Sword Rework (back in Update two.eight.0 in Season 10) yous could stack both Crow's Wings and Reversal together for a 350% damage increment - this is no longer possible without some hoop-jumping with Stronghold.

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Banshee'south Wail 9x

(Banshee's Wail Light & Heavy vs Base of operations Lite & Heavy)

THE LAMENT

83%
(vs Base L-Atk)

The Lament's Rev Blade Part
(Sword Guard Bounden) THE LAMENT
(Calorie-free Assail Loop) Variable / User Determined Intrinsic Trait:
SHIELD PIERCING Piece
(for Bulwark Champions)

Heal fifty HP on each Hit

Titan'south Stronghold Exotic pairing provides:
Maximizes The Lament'southward Guard Resistance, Efficiency, and Endurance Stronghold Pairing:

• Perfectly timed blocks can as well heal for ~80 HP
• xc% Harm Resistance while Guarding
• Sword Energy does not decay from blocking impairment or holding Guard

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93%
(vs Base H-Atk)

THE LAMENT
(Heavy Assail Loop)

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Banshee's Wail 9x

(Total Philharmonic vs Base Heavy)

244%
(vs Base of operations H-Atk)

THE LAMENT
(Full Combo Loop)

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Tesseract

WORLDLINE ZERO 15% Tesseract Activation:
Full Free energy Heavy Damage and Sprinting for 1 second WORLDINE ZERO's HEAVY Assault Variable Area of Event
Forward Blink Teleportation Damage vs non-Tesseract Heavy Harm

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310

TRACE RIFLES

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Will Given Form
Catalyst Perk

(Operation dependant on Precision or Body damage)

AGER'Southward SCEPTER PRECISION
80%
PvP: 82% Ager's Scepter Equipped
--AND--
Consuming
Full Super
(Hold Reload Binding) AGER'S SCEPTER Variable / User Determined Changes Trace Burn down Properties to apply stacks of Stasis-Irksome and tin can Stasis-Freeze Combatants Can cocky-actuate Stasis-Freeze which allows
Mods like Focusing Lens to benefit
(this has a very short duration though)

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BODY
80%
PvP: 70%

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How does Volition Given Course (the Empowered Fashion) work? What is the drain rate of the Super Free energy consumption? Upon "consuming" i.e. Holding Reload Bounden when your Super is at full energy, the Volition Given Course:

• Immediately chunks 20% Super Energy
• Proceeds to slowly drain Super Energy by 2.6% per second
(Super Energy Mods/Abilities tin assist circumvent this, come across right for more data)Upon reverting to not-Empowered Mode your Super stops draining.

Elapsing lasts if any:

• Until Super Energy drains entirely
• Ager's Scepter is stowed
• Unabridged Empowered Magazine is spent
• When swapped back to non-Empowered Manner
• Super Energy reaches 100% - either through Super Energy gain Mods/Effects or an activity like Mayhem
(i.e. as soon as the Super bar reaches 100% the Empowered Way volition turn off and provide no harm increment)

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Longest Winter

(Peak performance when at
highest damage calibration)

COLDHEART 80%
PvP: 30%
(highest) Coldheart
Sustained Burn down
(Remain on target for
two.5s to hit max)

COLDHEART
(damage scales upwards)

Variable / User Determined Damage scales upwards when sustained fire is held on a unmarried target

Scaling damage heave is reset when sustained fire stops or the Coldheart beam misses its target

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Deconstruction
Goad Perk

RUINOUS Figure thirty% Transmutation Spheres Damage RUINOUS EFFIGY'due south
TRACE Beam 15 Transmutation Spheres
(click/hover cell for more info) Combatants killed past Ruinous Effigy's Trace Axle collapse into Transmutation Spheres which can be picked up and used as a weapon

Synergises with Void Verb: Volatile Rounds

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Haromic Laser

(Performance dependant on Oscillation Level)

WAVESPLITTER ten%
"LEVEL two" Wavesplitter
Sustained Fire

(Oscillates through iii power modes)
WAVESPLITTER
(vs Oscillation
Ability Level 1)
Variable Wavesplitter oscillates between 3 powers:

Level i: base damage
Level two: 10% increase
Level 3: 30% increment

Supercharged Battery affects all three power modes

Synergises with Void Verb: Volatile Rounds

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30%
"LEVEL 3"

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Supercharged Battery

20% Wavesplitter Equipped
--AND--
Orbs of Power Pickup WAVESPLITTER Small: 5
Large: x
(refreshable)
Automatic Reload
(on Orb of Power pickup) Sets Wavesplitter automatically to Level three for a short duration and this outcome stacks on meridian of the Power Levels (e.m. 30%*xx% = 56%)

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What well-nigh
Divinity? Divinity'south "Judgment" is classified as a "Debuff Effect" so is non listed hither.
For more information on Judgment see the "Global Debuffs" Tab by clicking on this forwarding link.

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332

EXOTIC
ARMOR
PERKS

" Exotic Armor Perks " is the umbrella term for the categorized list of Modifiers that " Raise " the user in one or multiple means. They are divide into
sub-categories
within this department:
(click on a header for a link) Hunter Exotics

333

Titan Exotics

334

Warlock Exotics

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336

KEYWORD: " Enhance " "Raise" is a core verb used to describe a modifier which directly improves your Guardian's outgoing damage and increases respective impairment output.

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How does
stacking with
Exotic Armor Perks
work? Information technology's tricky to label Exotic Armor Perks every bit some are Ability-Enhancing, and others are Weapon-Enhancing.

Generally speaking Power-Enhancing Exotics can stack with nearly things that buff your Abilities (similar Subclass Modifiers) but are not compatible with things that buff Weapons

Whereas Weapon-Enhancing Exotics can stack with a lot more things that buff your Weapons (similar Empowering Buffs).

For individual cases see each Exotic equally they may have exceptions.

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For more information and a overlap graphic guide of how stacking works -- run across this Stacking Guide here!

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EXOTIC ARMOR PERKS
SUB-CATEGORY: HUNTER EXOTICS The post-obit Hunter Exotics provide Enhancements

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ARC EXOTICS

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NEW

Voltaic Mirror

Bane RANGER

Whatever TREE

650% Reflecting
Projectiles REFLECTED PROJECTILES Abiding (on Reverberate) Generates Orbs of Power on successful Projectile Reflections meh

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Cross Counter

LIAR'S HANDSHAKE

Whatsoever TREE

200% Receiving Melee Damage
--OR--
Melee Counter
(Follow-up Melee) NORMAL OR POWERED ARC MELEE iii
(refreshable; consumed on hit)
Heals some HP on each Striking Stacking with Combination Blow furnishings provides:
Combining Melee Harm Synergy (CB3x 310% * LH 200% = 1130%)
One-Two Dial has reduced upshot (80%) when combined with Liar'south

come across more data and data past clicking the forwarding link >>>

Combination Blow Information

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Synapse Junctions

Stacking Properties:

|| 1x ||
|| 2x ||
|| 3x ||

RAIDEN FLUX

Whatever TREE

13.5% Arc Staff Hits ARC STAFF Buffs the following:
• Light Attack
• Heavy Attack
• Heavy Slam
• Palm Heavy Strike
five
(refreshable)
Slows downwardly the passive Super Drain
(higher stacks provides slower Bleed resulting in longer upkeep of Arcstrider) Stacking with Arc Staff Palm Heavy Strike Combo effects provides:
Synergy with large amounts of damage existence performed see more data and information by clicking the forwarding link >>> Arc Staff Combo
Information

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28.8%

358

46.2%

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What about Star-Eater Scales vs Raiden Flux? Raiden Flux outperforms Star-Eater Scales despite the latter having a larger impairment modifier.

The reason for this is because Raiden Flux likewise slows downwardly the passive Super Drain dependant on the number of stacks, which in turn ways a much longer upkeep of the Arcstrider Super.

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361

c

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SOLAR EXOTICS

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365

Skittering Stinger

ATHRYS'S Encompass

Bottom TREE

Just 200%
PvP: 100% 3 Precision Hits with any Weapon
(inside 2.v seconds
of each)
WEIGHTED
THROWING KNIFE x
(refreshable; more prec hits adds time upwards to 30) Intrinsic Trait:
Pocketknife STAGGERS
(for Unstoppable Champions)

Gain a second bounce with greatly increased tracking

Consumes Buff on successful Combatant hit with Throwing Pocketknife

Can stack with One-Two Punch furnishings

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367

Hawkeye Hack

CELESTIAL NIGHTHAWK

TOP or
BOTTOM TREES


(why would you utilise information technology Top Tree tho) 500% Precision Hit with Golden Gun

GOLDEN GUN
( NOT with Knock 'Em Down)

Instant
(on Shot)
Reduces Gold Gun
to a Single Shot

33% Super Render
and Explosion on Impale

Has reduced effect when using Meridian Tree Gunslinger (Six-Shooter)
Has NO effect when using Centre Tree Gunslinger (Bract Barrage)

Does non stack with Bottom Tree Gunslinger's Knock 'Em Down effects

368

For much more information regarding Celestial Nighthawk, including how it compares to Star-Eater Scales, see here!

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370

Wish-Dragon Teeth

YOUNG AHAMKARA'S SPINE

ANY TREE

xiv% Tripmine Agile TRIPMINE GRENADES Variable • Increased Smash Radius
(no damage falloff)
• Increased elapsing of idle Tripmine (10s > 30s)
• Whatsoever Ability Damage recharges 33% Grenade Fastball is intrinsically built in to Young Ahamkara's Spine
Tripmines accept 100HP and gain fifty% Harm Resist
Has NO effect when using Swarm or Incendiary Grenades

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373

VOID EXOTICS

374

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376

Touch of Venom Arms

KHEPRI'S
STING Aspect and Fragment Neutral 150% Smoke Hits and
DOT Furnishings SNARE BOMB Variable Gain Truesight for 3 seconds in any Smoke Bomb effects
(e.thousand. throwing Smoke Flop
at your ain anxiety)
Fully charged Powered Melee on Combatants instantly casts and activates the Smoke Bomb furnishings and provides thespian Truesight for 3 seconds

Consumes Powered Melee on successful Combatant hit (at shut range)

377

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379

STASIS EXOTICS

380

381

382

Light Shift "Arc Amplify"

(PvE only)

MASK OF BAKRIS

Aspect and Fragment Neutral

10%
(Arc Weapons)

After Shifting
and using
Arc Weaponry ARC WEAPONS
(PvE only) Max: x

Slow/
Freeze:
Variable

(NOT refreshable)

Hunter Dodge replaced with a "Shift" phase maneuver which has a distance of ten metres

Dodge Recharge rate is paused during Light Shift effects

Damage properties have no issue in PvP activities "Shift" Dodge is usable in both PvP and PvE

Can stack with Empowering Buff Effects, Global Debuffs, and all other Modifiers Explosive Damage from Explosive Perks is Non affected by Mask of Bakris' damage buff - just the Impact Damage is affected

Example of Stacking Bakris' Effect

383

Light Shift "Stasis Dilate" (PvE only) 10%
(All Weapons) Slowed/Frozen Combatants
during Shift ANY WEAPON
(PvE only)

384

Light Shift "Philharmonic" (PvE only) 21%
(Arc Weapons + Slow/Frozen Combo) Slowed/Frozen
and using
Arc Weaponry ARC WEAPONS
(PvE but)

385

For much more information regarding Mask of Bakris, including how each of its harm buffs work, see hither!

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388

NEUTRAL EXOTICS

389

390

391

Relentless Tracker (Performance dependant on Combatant HP)

FOETRACER 29%
(highest; see cell notation) Marked Depression Wellness Combatants
(xxx% Health and lower) ABILITIES AND WEAPONS to MARKED COMBATANT five
(Tracking)
(refreshable)
Tracks Targeted Enemies with HUD Reticule Tracking Reticule as well persists through walls

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393

Jump-Loaded Mounting

MECHANEER'S TRICKSLEEVES 100%
PvP: 35% Disquisitional Health
("Reddish Wellness" bar)
--Then--
Swap to Sidearm Any SIDEARM Until Not Disquisitional Health +100 Handling
Increased Reload Speed Buff is consumed when no longer in Critical Wellness state

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395

Illegally Modded Holster
All Hand Cannons Stacking Properties:
Add sixty% per Stack
upwardly to 10x

LUCKY PANTS 10x 600%
(All HCs) --IF--
Readying Hand Cannon --AND--
is fully-loaded

--AND--
is matching Bracket Element
--OR--
is Kinetic --AND--
firing inside
5 seconds HAND CANNON
(Kinetic, or Same-Subclass Element) (PvE but) v
(Non refreshable)
Intrinsic Hand Cannon Holster Mod

+100 Handling Ready Speed
-40% (approx) Accuracy Cone Size on Describe -----

"Out of Luck" Debuff if one of the post-obit:
• Damage Boost Elapsed
• Swap Before or During Buff
• Later on v seconds Ready:
then:
• Locked out of new or
farther damage stacks for
x seconds

(non-damage effects even so persist and are active during this Debuff)

Impairment properties have no effect in
Crucible, Iron Imprint, or Trials of Osiris
(not-damage effects piece of work in these PvP activities)

396

397

(damage buff functions in PvE merely)

Click on cells to see per stack %

398

Illegally Modded Holster
Eriana's Vow only Stacking Properties:
Add 30% per Stack
up to 8x

8x 240%
(Eriana'due south only)

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400

For much more than data regarding Lucky Pants, including how information technology affects certain Mitt Cannons, see hither!

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402

Banquet of Calorie-free

Stacking Properties:
1 Orb Pickup = +i Stack

|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
|| 6x ||
|| 7x ||
|| 8x ||

STAR-EATER SCALES 13.5% Super is
Fully Charged

--THEN--

Picking up one Orb of Ability adds one stack up to a maximum of eight stacks

ALL SUPER DAMAGE 16 • Picking up Orbs of Power provides more than Super free energy versus picking up Orbs of Power without the Exotic
(7.1% > ten% for Large Orbs)
(two.five% > 4.17% for Small Orbs)

• Outburst of Healing when Super is Cast

• Casting Super at Feast of Calorie-free 8x provides an Overshield for sixteen seconds

Orbs of Ability sizes practise not matter - you proceeds 1 stack regardless if small or big

Can stack Banquet of Light's furnishings with all other Super-Empowering Impairment Modifiers similar Aureate Gun Knock 'em Downward

For more than information see the infobox or Reddit post link below

403

27.3%

404

40.9%

405

54.vi%

406

58.five%

407

62.3%

408

66.2%

409

70%

410

For much more information regarding Star-Eater Scales, including how it affects the Hunter Supers, see hither!

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412

EXOTIC ARMOR PERKS
SUB-CATEGORY: TITAN EXOTICS The following Titan Exotics provide Enhancements

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415

416

417

ARC EXOTICS

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420

Glorious Charge

CUIRASS OF THE Meteor

MIDDLE TREE But

100% Thundercrash
Super THUNDERCRASH'due south Bear upon Damage Instant • Proceeds an Overshield for 7s
• Overshield duration scales with Thundercrash distance up to a max of 20s Has NO effect when using Pinnacle or Lesser Tree Striker

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NEUTRAL EXOTICS

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426

Overflowing Light

Stacking Backdrop:

|| 1x ||
|| 2x ||
(Performance depending
on Ability blazon)

HEART OF INMOST Low-cal MELEE 1x:
x%
PvP: 5% Grenade

--AND/OR--

Battlement Usage

POWERED AND NORMAL MELEES 11
(PvE)

6
(PvP)

(refreshable)

427

MELEE 2x:
twenty%
PvP: 10%

428

GRENADE 1x:
twenty%
PvP: 10%

Powered Melee

--AND/OR--

Barricade Usage

GRENADES

429

GRENADE 2x:
35%
PvP: 20%

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431

Peregrine Strike

PEREGRINE GREAVES VARIABLE
155%
upwardly to
363%
Aerial Powered Melee
("Shoulder Charge"
in the Air)
ANY SHOULDER CHARGE Power
(Aerial merely) Instant Has NO effect when using:
Middle or Bottom Tree Striker; Middle or Bottom Tree Sunbreaker

Impairment is versus a non-supercharged Shoulder Accuse

See prison cell notation <<< regarding variance and impairment dependant factors

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433

Spheromatik Trigger

(Performance depending on type of Melee and type of Combatant)

SEVERANCE ENCLOSURE 44% Finisher on Minor Combatants ELEMENTAL BLAST EXPLOSION RADIUS AND DAMAGE Instant Damage is versus base Powered Melee damage on Small Combatants

Boss and Vehicle Combatants cannot exist Finished and are unaffected past Severance Enclosure's Powered Melee effect Combatant Type Guide

434

97% Powered Melee on Major Combatants

435

168% Finisher on Major Combatants

436

437

Biotic Enhancements

(Performance depending
on Melee or Super damage)

SYNTHOCEPS MELEE:
200%
PvP: 100% Being Surrounded
(3 or more Enemies
within 15 metres)
POWERED AND NORMAL MELEES 8
(lingers after Surrounded; refreshable)
l% Melee Range Increase

438

SUPER:
50% ANY SUPER

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Burning Fists

Stacking Properties:

|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||

WORMGOD Cuddle lxxx% Melee Kills POWERED AND NORMAL MELEES 5
(refreshable)
3x, 4x, and 5x stacks have a ~xxx% harm reduction penality when combined with whatsoever ROARING FLAMES' stacks 1x and 2x stacks are not afflicted by this
reduction penality

---

Stacks with full effectiveness with the post-obit:
Super, Grenade, and Melee-empowering Modifiers

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170%

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390%

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520%

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650%

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What about
The Path of
Burning Steps
? The Path of Burning Steps' "Firewalker" is classified as an "Empower Effect" so is not listed here.
For more data on Firewalker see the " Empowering Buffs " Tab by clicking on this forwarding link .

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EXOTIC ARMOR PERKS
SUB-CATEGORY: WARLOCK EXOTICS The following Warlock Exotics provide Enhancements

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ARC EXOTICS

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Ascending Amplitude

Stacking Properties:
Add x% per Stack
upwardly to 10x

Tempest- DANCER'S Caryatid Meridian or
Bottom TREES

10x 100%

Killing Combatants
with Stormtrance
(adds a stack per kill) STORMTRANCE eight
(refreshable)
Refunds up to 50% Super Energy after Super ends based on number of Kills Has NO effect when using Middle Tree Stormcaller (Chaos Reach)

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460

c

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SOLAR EXOTICS

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Bugged Rites of Ember

(Performance depending on Dawnblade Super Tree, and how many 'debuff' stacks)

DAWN CHORUS

Elevation TREE 1-4x 45% Whatever Top or Bottom Tree Burn Effects

(Powered Melees, Phoenix Dive, or Daybreak Sword projectile)

DAYBREAK Abiding Increases Whatsoever Burn Furnishings Duration

Minor Corporeality of Melee Energy Returned on each Burn Effect

Has NO effect when using Middle Tree Dawnblade (Well of Radiance)

Writer Note: in that location's so much going on with this Exotic and then may demand farther testing and verification. Generally speaking it acts similar Y1 Moebius Quiver where you proceeds stacking damage buffs against a single target upwards to a maximum of stacks. Recall it equally a "debuff" for incoming Daybreak Sword projectiles.

Bug Report

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5-6x 110%

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7x+ 205%

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DAWN CHORUS

BOTTOM TREE

1-4x 35%

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v-6x 95%

470

7x+ 183%

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NEUTRAL EXOTICS

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The Fourth Magic

Stacking Properties:
Add 20% per Stack
up to 5x

VERITY'Southward BROW 20% Weapon Matching Subclass Element grants
"Death Throes" Buff ANY GRENADE 10
(refreshable)
• 20% Faster Grenade regen (on each stack)
• Allies inside 18 metres receive 600% Faster Grenade regen, duration of which is 2*stack number Stacking with Chaos Accelerant (Voidwalker) effects provides:
Grenade Damage Buff Synergy (100% * 25% = 150%)

477

twoscore%

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60%

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80%

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100%

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Grasp of the Devourer

(Poisonous substance Stacks and damage comparisons/totals; run across cell notes for more detail)

NECROTIC GRIP eighteen%
(initial tick)
54%
(terminal tick) Defeating Combatants with Melee POISON Damage-OVER-Fourth dimension Variable Poisoned Combatants spreads Poisonous substance inside 3 metre radius on expiry

Thorn Last Blows also activates the Poison spread

Exotic Hand Cannon Thorn pairing provides:
Poison Synergy (benefits from the Poison 'spread')

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ix%
(successive ticks)

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680%
(full)

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Warlord'due south Sigil

Stacking Properties:

|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||

WINTER'S GUILE 130% Melee Kills POWERED AND NORMAL MELEES 5
(refreshable)
Stacks with One-Two Punch and other Melee-empowering Modifiers

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260%

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390%

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520%

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650%

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What about
Felwinter'southward Helm? Felwinter's Helm's "Warlord's Terminate " is classified as a " Debuff Effect " so is not listed here.
For more data on Warlord'south Stop see the " Global Debuffs " Tab by clicking on this forwarding link .

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What most
Mantle of
Battle Harmony
? Curtain of Battle Harmony's "Assimilation Cells" is classified as an "Empower Outcome" so is not listed hither.
For more information on Absorption Cells run across the " Empowering Buffs " Tab by clicking on this forwarding link .

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What about
Boots of the Assembler? Boots of the Assembler'south "Blessing of Order" is classified equally an "Empower Effect" so is not listed here.
For more information on Blessing of Club run across the " Empowering Buffs " Tab by clicking on this forwarding link .

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RETURN TO Summit OF Page

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