D2 Old Fashioned Way Reckoning Bugged
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_______ (click cell for a link back to Orbit)
(click prison cell for a link dorsum to elevation)
Ctrl+F (or your native 'Find on Webpage' role) and search for a Modifier's name
for Destiny ii Version :: 4.0.0.3
Testing/evidence speeds upwards corrections
click/hover cell for a link to Court''s socials
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with supplementary info
(rounded)
in seconds
Other Effects
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<<<
Previous folio contains data for Empowering Buffs, Debuffs, and Subclass Modifiers
This page contains the following: (click/hover each prison cell for forwarding links)
>>>
Next page contains data for Armor Mods, Artifact Mods, Issue Afflictions, and more
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Harm Modifiers which be on certain Exotic Weapons and Armor
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twoscore
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for Damage Buffs, Debuffs, and Modifiers?
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by Maeix and RokDC
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that " Raise " the individual Exotic Weapon in 1 or multiple means.
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stacking with
Exotic Weapon Perks
work?
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• Empowering Buffs (like Ward of Dawn, Well of Radiance, etc)
• Amplification Mods (like Font of Might, Raid Mods, Boss Spec, etc)
• Earth & Activity Modifiers (similar Gambit Prime, Strike Modifiers, etc)
(this category is incompatible for stacking as it doesn't buff Weapons)
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Goad Perk (Focusing Fire Pellets vs non-Focused Fire Shots)
Activate Perk
(Hold Reload Binding)
(varies on range)
Harsher Spread
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lxx
PvP: 35%
Shots
Cycle between Elements
(Concord Reload Binding)
[Void Damage] Synergises with Void Verb: Volatile Rounds
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Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x || (Melee Kills instantly
raises stack to 5x)
PvP: six.half dozen%
(adds 1 stack per Impale)
--AND/OR--
Melee Kills with Monte Carlo Equipped
(maxes out stacks per Kill)
(refreshed on Weapon and/or Melee Impale)
• 25% risk to gain Full Charge of Melee Ability on kill
• Melee kills grant Monte Carlo ammo while equipped
Markov Chain functions like the standard Weapon Perk "Swashbuckler"
For more information on Swashbuckler run into he re
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PvP: 13.2%
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PvP: 19.8%
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PvP: 26.4%
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PvP: 33%
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scaling up to
10%
--SCALES UP TO--
Last Bullet in Magazine
(harm scales upwards)
(50% with Goad)
(17 bullets or fewer)
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eighty
(vs Spinning Up)
+ Firing when ADS
+xxx Range
+3 Zoom
Hip-firing will default to Spinning Up Trait harm
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PvP: 55%
20 Bullets
(not Health)
33% reduction in self-damage when hip-firing
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"Perfect Depict" work?
The Hunter Artillery Exotic 'Oathkeepers' allows the user to have a "Perfect Draw" after reaching maximum draw indefinitely, allowing easier activation of various Bow effects.
• Nock an arrow
• Draw until the bow's maximum describe speed capability, in-game this is represented by an SFX or VFX on the bow
• As before long as maximum depict is achieved, loose the arrow
• Arrows loosed before or later on the maximum depict trigger will not count as a " Perfect Draw " arrow
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ninety
(vs non-Poison Arrows)
LE MONARQUE
("Perfect Draw")
(Poison Arrows do more damage than non-Poison Arrows)
Hunter'southward Oathkeepers Exotic pairing provides:
Indefinite depict time for Bows (can continue Poison Arrows active forever) Synergises with Void Verb: Volatile Rounds
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(Explosion vs Base Arrow)
Sacred Flame result lasts:
10s in
5s in PvP
(click/hover cell for more info)
Indefinite describe time for Bows
(tin can keep Perfect Describe effects active forever)
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(Explosion AOE Damage)
(highest)
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Catalyst Perk
(Functioning dependant on Precision or Body damage; stack backdrop - see cell notes for more item)
PvP: 23%
--AND/OR-- Combatant killed by Sacred Fire Explosion
(refreshable)
Flopppywere
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PvP: 20%
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Taken Combatants
to TAKEN
64 metres
(when at "Perfect Draw")
Indefinite draw fourth dimension for Bows
(can keep Truesight active forever) Witherhoard pairing provides:
Whatever Combatant affected by Witherhoard Blight activates Anti-Taken Fletching perk; and double-activates confronting Taken Combatants affected by a Witherhoard Blight
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(Exit Arrow vs Entry Arrow)
(vs Entry)
EXIT WOUND ARROW
(unlimited amount of times)
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(inside 6 seconds)
Charge Time returns to normal afterwards successful kill with Merciless
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PvP: 555%
(builds stacks so convert)
(vs Auto-Fusion Way)
533 Charge Fourth dimension
Increased Stability and Accuracy
In Linear Mode it fires as a single-shot Linear Fusion Rifle
Counts as a Fusion Rifle in both firing modes (e.yard. CWL Quick Charge)
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Catalyst Perk
(affects Machine-Mode only)
(refreshable)
390RPM
Increased Accurateness and Stability
u/Corrupt96
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"Overcharged" Mechanic
• Minors: 1 stack
• Elites, Minibosses, Bosses, and Vehicles: 2 stacks
• Guardians: 2 stacks
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(Breach & Drum)
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(ii Traps vs one Trap)
linked
Arc Mines
ARC MINES
(when linked)
Chaos does 30% decreased harm vs Dominate Combatants
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(Functioning dependant on blazon of Elemental Shield)
(Solar Shields)
to
Combatant's
SOLAR Shield
to
SOLAR & VOID SHIELDS
Dissentious Combatants grants
+70 Reload for 7 seconds
by holding fire binding and releasingDamage against Arc shields does not get a noticeable increase
Synergises with Void Verb: Volatile Rounds
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(Void Shields)
to
Combatant'due south
VOID Shield
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Stacking Properties:
Add 10% per Stack upwards to 20
(stacks up to twenty*)
before firing Parasite
Elites, Minibosses, and Bosses adds 4 or 5 stacks per kill
it's a worm
lily
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from your
own Parasite Worm
lily
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(Gluey Bane vs AOE Blight)
(vs AOE Blight)
(vs AOE Blight)
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(Blight Philharmonic vs AOE Bane)
(vs AOE Blight)
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How does that work?"
This effect likewise double-stacks on Taken Combatants - affecting a Taken Combatant with a Witherhoard Blight volition activate Malfeasance'south damage bonus twice (56.25%).
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PvP: 28.5%
Ace of Spades
(within 2.iii seconds)
(6 bullets only)
+45 Reload Speed
Auto-reloading mechanics will not activate Memento Mori with the exception of Hunter'south Marksman's Dodge
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Catalyst Perk
PvP: 57%
Precision Kills
FIREFLY TRAIT
(on Precision Impale)
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--Then--
Successive Precison
--AND/OR--
Shield Hits
SHIELD PIERCING Rounds
(for Barrier Champions)
Eriana'due south Vow uses SPECIAL ammo Eriana's Vow has reduced effectiveness
when paired with Lucky Pants' Harm Buff
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Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
|| 6x ||
|| 7x ||
PvP: one%
--AND/OR--
Hawkmoon
Precision Hits
Concluding SHOT
(run across link for these rolls >>>)
Automobile-reloading mechanics besides interupts and consumes any stacks
Hawkmoon's Last Buffed Shot is NOT affected
by Lucky Pants' Damage Boost
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PvP: 3%
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PvP: thirteen%
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PvP: 41%
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PvP: 98%
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1071%
PvP: 200%
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1736%
PvP: 373%
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(Precision Hip Fire)
(vs Precision ADS)
55%
(vs Precision ADS)
Hip Burn down Shots
(on Hit)
Increased Accuracy
(per stack for 4s)
Non-Precision damage unaffected
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(Slug Explosions vs Base of operations)
(vs Base of operations Torso Shot hit)
(on Explode)
Witherhoard pairing provides:
Any Combatant affected past Witherhoard Bane activates Taken Predator perk; and double-activates confronting Taken Combatants affected by a Witherhoard Blight
Tainted Slug Explosions are NOT affected
by Lucky Pants' Impairment Boost
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to TAKEN & INVADERS
(on Hit)
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"Overcharged Circular"
PvP: 88%
(adds 1 stack upwards to 99)
Overcharged Rounds are Not affected
by Lucky Pants' Damage Boost
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(Explosive Rounds Damage)
(vs Body Shot Damage)
Explosive Damage is NOT affected
by Lucky Pants' Impairment Heave
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(Explosion AOE Damage)
(highest)
Sun Blast Kills
(vs Torso Shot Damage)
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aka "Poison"
(refreshable; adds duration up to 11s)
With Soul Devourer this increases to 60% per tick
Buff only increases tick damage and
does not affect Thorn's impact impairment
Thorn'south Poison DOT is NOT affected
by Lucky Pants' Damage Heave
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Lumina?
For more than information on Approving of the Heaven meet the "Empowering Buffs" Tab by clicking on this forwarding link.
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to SHIELDS
(on Hit)
SHIELD PIERCING Rounds
(for Barrier Champions)
Instantly destroys Combatant Shields
in activities with "Match Game" modifier
Damage is compared to non-shield, non-Disruption Break buff
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(Marked Targets drops)
(refreshable; iii pickups)
Synergises with Void Verb: Volatile Rounds
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(vs Combat Sight)
(vs Combat)
Toggled On
(Marksman Sight)
+thirteen Range
Displays Ammo + Accuse
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All Car Guns (not Xenophage) practice 21% decreased harm vs Minibosses and Bosses
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Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
PvP: 12%
(refreshable)
due west/ Cat: 4.five
(refreshable)
• Full-Auto trigger organisation
• Grants an additional 0.8% Super Energy for the start kill
• Every subsequent impale increasing past 0.three%
• Maxes out at an additional 2% Super Energy per impale
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PvP: 20%
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PvP: 32%
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PvP: 40%
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PvP: 52%
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PvP: 257%
in each
Burst Hit
(on Hitting)
Void Seeker Orbs can cause a viole(n)t chain reaction
Synergises with Void Verb: Volatile Rounds
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(Portal Buddy Damage)
Precision Hits
--AND/OR--
Hits on Stasis-Affected (Slowed or Frozen)
(click/hover to see notation)
(refreshable, up to 9)
Warlock'south Getaway Creative person Exotic pairing provides:
Eat Grenade to gain a Supercharged Arc Soul
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Stacking Backdrop:
Add ii% per Nanite Stackupwards to 450% cap
(100 Nanites; come across beneath)
(initial)
on Target
(Precision Shots)
( Not Nanites)
(on Hit)
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(max)
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Catalyst Perk
PvP: 18%
NANITES Impairment
(on Hit)
(from 9 to thirteen spawn)
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This issue tin can stack with other Guardian's Outbreak Perfected's Nanites.
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(max)
--So--
Uptime of
Dark Descent Orbs
VOID ORBS
SkyWarrior
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The Deathbringer Catalyst - Expressionless Weight - reduces the fourth dimension of each Orb to attain maximum damage. This goes upwardly to and caps off at 181% (for each Orb) versus a Dark Descent Orb with the lowest uptime possible.
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in one
Eyes of Tomorrow Volley
(on Hitting)
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Catalyst Perk
Kills
WOLFPACK ROUNDS
(on Hit)
Faster Wolfpack Rounds
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Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
PvP: 7.iv%
(refreshable)
Reloads ii bullets at in one case per Reload cycle With Goad:
Hip-firing increases ROF to 130RPM
(see link for these rolls >>>)
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PvP: 12.3%
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PvP: 12.3%
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PvP: xvi%
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PvP: 19.75%
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Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
non-Precision Hits (Successive non-Precision Hits provides a Vitrify to a subsequent Precision Hit, stacking upward to 4)
(for ane Shot)
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(explosive bullet)
(explosive bullet)
(for 1 Shot)
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OATH
ADS Firing
(intrinsic)
(vs Hip-fire 225 RPM)
When firing in ADS mode Skyburner's Oath shoots in high-speed and straight bullets
Skyburner'south Oath fires at full-auto when trigger/shoot action held down
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Cabal Combatants
to Cabal
Phalanx Shields
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Stacking Properties:
PvE : Add 30% per Stack
up to 15x
or 20x
(with Electrical Styx Catalyst) PvP : stacks up in diminishing values
15x 450%
PvP: 150%
--THEN--
Swap to Symmetry'due south Arc Seeker Mode to gain "Revolution" Buff
ARC SEEKER Way
(timer begins when first shot is fabricated)
Arc Seeker has a RPM of 100
Tracking AOE explosive rounds in Arc Seeker Way
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20x 600%
PvP: 150%
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Arc Seeker shots are AOE and have moderate tracking. Retain stacks of Dynamic Charge on weapon swap or standard reload. Dynamic Charge conversion to Revolution is also retained on weapon swap until the first Arc Seeker shot is fabricated. Revolution stacks are consumed if swapped back early.
PvP: Stacks rise at diminishing rates. 3-shots at Revolution 3x and college. At 7x and college it can 2-shot.
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(refreshable)
+xxx Handling
RPM increase
(70 > 100 RPM)
two metre increased falloff
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(ADS Shot vs Hip-Fire Shot)
(vs Hip-Burn down Shot)
(vs Hip-Burn Shot)
Hip-Fire = Buckshot
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Stacking Backdrop:
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
PvP: 8%
Hip-Fire Shots
(only)
PRECISION
(refreshable)
(per Stack)
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PvP: 24%
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PvP: 31%
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PvP: 39%
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PvP: 47%
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(vs 1st Shot)
(Full-Auto simply)
PER SHOT Damage
"an ceathramh fear eich
agus is ainm dha bàs"Catalyst adds an boosted shot which straight effects Broadside
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(with "And Its Proper name Was Decease" Catalyst)
(vs 1st Shot)
(4 > v)
+36 Reload
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7%
(Concur Reload Binding)
at the cost of heavy reduction to Accuracy
+100 Reload with x.85 Reload Speed
and has much more than Stability
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14%
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Tractor Cannon?
For more information on Repulsor Forcefulness see the "Global Debuffs" Tab by clicking on this forwarding link.
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(vs non-Charged Shot) (Concord Reload Binding)
(vs non-Charged Shot)
(on Shot)
STAGGER ROUNDS
(for Unstoppable Champions)
[Laser Shot Damage only]
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PvP: 15%
Aforementioned-Element
Shield Suspension
PvP:
Matching Guardian Supers Element
The Fundamentals:
Swap between Arc/Solar/Void
(Hold Reload Binding)
Synergises with Void Verb: Volatile Rounds
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However, Ionic Return volition still transfer one bullet into the Mag from Reserves regardless if you friction match Elements or non, and even works on Barrier Champions.
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(0.five seconds to Actuate)
PRECISION
When aiming at Combatants:
• Displays health + disquisitional information inside the Scope Reticule
• fifty% reduced Flinch, Recoil, and Accuracy Degradation
1s grace period before deactivating when off target
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Stacking Properties:
Add 100% per Stack
up to 4x
BURDEN
4x 300%
PvP: 150%
by Consuming
Unabridged Magazine
(Concur Reload Binding)
Increased Range
No Distractions Active:
Flinch reduced later on aiming for a brusque menses
Reload Stat is unaffected past all Reload-speed Modifiers
Peerless Edge Catalyst only improves Honed Edge 4x
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+ Peerless Edge
4x 380%
PvP: 200%
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Catalyst Perk
(1.2 seconds to Activate)
• Chop-chop landing within 2.v seconds three precision hits refills magazine with 2 bullets from the reserves, and 1 from thin air
• Missing a shot has a twenty% chance to return ammo into the mag
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Stacking Properties:
|| 1x ||
|| 2x ||
|| 3x ||
PvP: x%
(refreshable)
• RPM increases per stage
(750 > 810 > 900)
• Increases one stage every 10 bullets while trigger held
(releasing trigger resets RPM back to base of operations)
• Refills 50% magazine per kill
(Catalyst "Balderdash Rider" increases to 100% per kill)
Annotation: Binge on The Huckleberry in PvE has higher values than the standard Rampage that rolls on other Weapons
For more than information on Rampage that rolls on not-Exotics, click on the forwarding link >>>
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PvP: 21%
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PvP: 33.i%
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of Arc Damage
from anywhere
(refreshable)
(Riskrunner must exist held for damage reduction benefit)
Bullets accept a 25% take a chance to chain lightning to Combatants within 7 metres -- Refreshes mag l% of the time per shot
Reminder: can self-activate perk by standing in Radiolaria/Arc-pools and tin can activate Arc Conductor even when Riskrunner is stowed
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(Performance dependant on Precision or Trunk damage)
99%
(dealing impairment freezes timer)
is Active:
• RPM changed to 900
• +100 Reload Speed
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187%
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Note: on weapon stow whatsoever progression made is halved, dying resets whatsoever gained Charge. Dying or stowing also consumes any active Ravenous Fauna buff.
In one case at 100% Tarrabah will glow with orangish VFX to indicate it is ready to be used. Hold reload binding to switch to "Ravenous Brute" mode.
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50 hits dealt (2% per hit)
34 hits taken (3% per hitting)
20 hits dealt (5% per hit)
34 hits taken (iii% per hit)
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HEAVY ATTACK
Heavy Attacks expends four ammo
Synergises with Void Verb: Volatile Rounds
300
Catalyst Perk
Maximizes Blackness Talons Guard Resistance, Efficiency, and Endurance
+ other furnishings
301
Reversal essentially removes this nullifier (Black Talon does fifty% more damage when the Heavy Assail is performed at full Sword Energy), but makes Reversal pretty useless in the grand scheme of things. Prior to the Sword Rework (back in Update two.eight.0 in Season 10) yous could stack both Crow's Wings and Reversal together for a 350% damage increment - this is no longer possible without some hoop-jumping with Stronghold.
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303
(Banshee's Wail Light & Heavy vs Base of operations Lite & Heavy)
83%
(vs Base L-Atk)
(Sword Guard Bounden)
(Calorie-free Assail Loop)
SHIELD PIERCING Piece
(for Bulwark Champions)
Heal fifty HP on each Hit
Maximizes The Lament'southward Guard Resistance, Efficiency, and Endurance Stronghold Pairing:
• Perfectly timed blocks can as well heal for ~80 HP
• xc% Harm Resistance while Guarding
• Sword Energy does not decay from blocking impairment or holding Guard
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93%
(vs Base H-Atk)
(Heavy Assail Loop)
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(Total Philharmonic vs Base Heavy)
244%
(vs Base of operations H-Atk)
(Full Combo Loop)
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307
Full Free energy Heavy Damage and Sprinting for 1 second
Forward Blink Teleportation
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Catalyst Perk
(Operation dependant on Precision or Body damage)
80%
PvP: 82%
--AND--
Consuming
Full Super
(Hold Reload Binding)
Mods like Focusing Lens to benefit
(this has a very short duration though)
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80%
PvP: 70%
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• Immediately chunks 20% Super Energy
• Proceeds to slowly drain Super Energy by 2.6% per second
(Super Energy Mods/Abilities tin assist circumvent this, come across right for more data)Upon reverting to not-Empowered Mode your Super stops draining.
• Until Super Energy drains entirely
• Ager's Scepter is stowed
• Unabridged Empowered Magazine is spent
• When swapped back to non-Empowered Manner
• Super Energy reaches 100% - either through Super Energy gain Mods/Effects or an activity like Mayhem
(i.e. as soon as the Super bar reaches 100% the Empowered Way volition turn off and provide no harm increment)
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(Peak performance when at
highest damage calibration)
PvP: 30%
(highest)
Sustained Burn down
(Remain on target for
two.5s to hit max)
COLDHEART
(damage scales upwards)
Scaling damage heave is reset when sustained fire stops or the Coldheart beam misses its target
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Goad Perk
TRACE Beam
(click/hover cell for more info)
Synergises with Void Verb: Volatile Rounds
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(Performance dependant on Oscillation Level)
"LEVEL two"
Sustained Fire
(Oscillates through iii power modes)
(vs Oscillation
Ability Level 1)
Level i: base damage
Level two: 10% increase
Level 3: 30% increment
Synergises with Void Verb: Volatile Rounds
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"LEVEL 3"
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--AND--
Orbs of Power Pickup
Large: x
(refreshable)
(on Orb of Power pickup)
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Divinity?
For more information on Judgment see the "Global Debuffs" Tab by clicking on this forwarding link.
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ARMOR
PERKS
sub-categories
within this department:
(click on a header for a link)
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stacking with
Exotic Armor Perks
work?
Generally speaking Power-Enhancing Exotics can stack with nearly things that buff your Abilities (similar Subclass Modifiers) but are not compatible with things that buff Weapons
Whereas Weapon-Enhancing Exotics can stack with a lot more things that buff your Weapons (similar Empowering Buffs).
For individual cases see each Exotic equally they may have exceptions.
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SUB-CATEGORY: HUNTER EXOTICS
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NEW
Whatever TREE
Projectiles
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Whatsoever TREE
--OR--
Melee Counter
(Follow-up Melee)
(refreshable; consumed on hit)
Combining Melee Harm Synergy (CB3x 310% * LH 200% = 1130%)
One-Two Dial has reduced upshot (80%) when combined with Liar'south
come across more data and data past clicking the forwarding link >>>
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Stacking Properties:
|| 1x |||| 2x ||
|| 3x ||
Whatever TREE
• Light Attack
• Heavy Attack
• Heavy Slam
• Palm Heavy Strike
(refreshable)
(higher stacks provides slower Bleed resulting in longer upkeep of Arcstrider)
Synergy with large amounts of damage existence performed see more data and information by clicking the forwarding link >>>
Information
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The reason for this is because Raiden Flux likewise slows downwardly the passive Super Drain dependant on the number of stacks, which in turn ways a much longer upkeep of the Arcstrider Super.
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c
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Bottom TREE
JustPvP: 100%
(inside 2.v seconds
of each)
THROWING KNIFE
(refreshable; more prec hits adds time upwards to 30)
Pocketknife STAGGERS
(for Unstoppable Champions)
Gain a second bounce with greatly increased tracking
Can stack with One-Two Punch furnishings
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367
TOP or
BOTTOM TREES
(why would you utilise information technology Top Tree tho)
GOLDEN GUN
( NOT with Knock 'Em Down)
(on Shot)
to a Single Shot
33% Super Render
and Explosion on Impale
Has NO effect when using Centre Tree Gunslinger (Bract Barrage)
Does non stack with Bottom Tree Gunslinger's Knock 'Em Down effects
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ANY TREE
(no damage falloff)
• Increased elapsing of idle Tripmine (10s > 30s)
• Whatsoever Ability Damage recharges 33% Grenade
Tripmines accept 100HP and gain fifty% Harm ResistHas NO effect when using Swarm or Incendiary Grenades
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STING Aspect and Fragment Neutral
DOT Furnishings
(e.thousand. throwing Smoke Flop
at your ain anxiety)
Consumes Powered Melee on successful Combatant hit (at shut range)
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382
(PvE only)
Aspect and Fragment Neutral
10%
(Arc Weapons)
and using
Arc Weaponry
(PvE only)
Slow/
Freeze:
Variable
(NOT refreshable)
Dodge Recharge rate is paused during Light Shift effects
Can stack with Empowering Buff Effects, Global Debuffs, and all other Modifiers Explosive Damage from Explosive Perks is Non affected by Mask of Bakris' damage buff - just the Impact Damage is affected
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(All Weapons)
during Shift
(PvE only)
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(Arc Weapons + Slow/Frozen Combo)
and using
Arc Weaponry
(PvE but)
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390
391
(highest; see cell notation)
(xxx% Health and lower)
(Tracking)
(refreshable)
392
393
PvP: 35%
("Reddish Wellness" bar)
--Then--
Swap to Sidearm
Increased Reload Speed
394
395
All Hand Cannons Stacking Properties:
Add sixty% per Stack
upwardly to 10x
(All HCs)
Readying Hand Cannon --AND--
is fully-loaded
--AND--
is matching Bracket Element
--OR--
is Kinetic --AND--
firing inside
5 seconds
(Kinetic, or Same-Subclass Element) (PvE but)
(Non refreshable)
+100 Handling Ready Speed
-40% (approx) Accuracy Cone Size on Describe -----
"Out of Luck" Debuff if one of the post-obit:
• Damage Boost Elapsed
• Swap Before or During Buff
• Later on v seconds Ready: then:
• Locked out of new or
farther damage stacks for
x seconds
(non-damage effects even so persist and are active during this Debuff)
Crucible, Iron Imprint, or Trials of Osiris
(not-damage effects piece of work in these PvP activities)
396
397
398
Eriana's Vow only Stacking Properties:
Add 30% per Stack
up to 8x
(Eriana'due south only)
399
400
401
402
Stacking Properties:
1 Orb Pickup = +i Stack
|| 1x ||
|| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
|| 6x ||
|| 7x ||
|| 8x ||
Fully Charged
--THEN--
Picking up one Orb of Ability adds one stack up to a maximum of eight stacks
(7.1% > ten% for Large Orbs)
(two.five% > 4.17% for Small Orbs)
• Outburst of Healing when Super is Cast
• Casting Super at Feast of Calorie-free 8x provides an Overshield for sixteen seconds
Can stack Banquet of Light's furnishings with all other Super-Empowering Impairment Modifiers similar Aureate Gun Knock 'em Downward
For more than information see the infobox or Reddit post link below
403
404
405
406
407
408
409
410
411
412
SUB-CATEGORY: TITAN EXOTICS
413
414
415
416
417
418
419
420
MIDDLE TREE But
Super
• Overshield duration scales with Thundercrash distance up to a max of 20s
421
422
423
424
425
426
Stacking Backdrop:
|| 1x |||| 2x || (Performance depending
on Ability blazon)
x%
PvP: 5%
--AND/OR--
Battlement Usage
(PvE)
6 (refreshable)
(PvP)
427
twenty%
PvP: 10%
428
GRENADE 1x:
twenty%
PvP: 10%
--AND/OR--
Barricade Usage
429
GRENADE 2x:
35%
PvP: 20%
430
431
155%
upwardly to
363%
("Shoulder Charge"
in the Air)
(Aerial merely)
Middle or Bottom Tree Striker; Middle or Bottom Tree Sunbreaker
Impairment is versus a non-supercharged Shoulder Accuse
See prison cell notation <<< regarding variance and impairment dependant factors
432
433
(Performance depending on type of Melee and type of Combatant)
Boss and Vehicle Combatants cannot exist Finished and are unaffected past Severance Enclosure's Powered Melee effect
434
435
436
437
(Performance depending
on Melee or Super damage)
200%
PvP: 100%
(3 or more Enemies
within 15 metres)
(lingers after Surrounded; refreshable)
438
50%
439
440
Stacking Properties:
|| 1x |||| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
(refreshable)
reduction penality
---
Stacks with full effectiveness with the post-obit:
Super, Grenade, and Melee-empowering Modifiers
441
442
443
444
445
446
The Path of
Burning Steps?
For more data on Firewalker see the " Empowering Buffs " Tab by clicking on this forwarding link .
447
448
449
450
SUB-CATEGORY: WARLOCK EXOTICS
451
452
453
454
455
456
457
458
Stacking Properties:
Add x% per Stack
upwardly to 10x
Bottom TREES
10x 100%
with Stormtrance
(adds a stack per kill)
(refreshable)
459
460
c
461
462
463
464
(Performance depending on Dawnblade Super Tree, and how many 'debuff' stacks)
Elevation TREE
(Powered Melees, Phoenix Dive, or Daybreak Sword projectile)
Minor Corporeality of Melee Energy Returned on each Burn Effect
Writer Note: in that location's so much going on with this Exotic and then may demand farther testing and verification. Generally speaking it acts similar Y1 Moebius Quiver where you proceeds stacking damage buffs against a single target upwards to a maximum of stacks. Recall it equally a "debuff" for incoming Daybreak Sword projectiles.
465
5-6x 110%
466
7x+ 205%
467
468
BOTTOM TREE
469
470
7x+ 183%
471
472
473
474
475
476
Stacking Properties:
Add 20% per Stack
up to 5x
"Death Throes" Buff
(refreshable)
• Allies inside 18 metres receive 600% Faster Grenade regen, duration of which is 2*stack number
Grenade Damage Buff Synergy (100% * 25% = 150%)
477
478
479
480
481
482
(Poisonous substance Stacks and damage comparisons/totals; run across cell notes for more detail)
(initial tick)
54%
(terminal tick)
Thorn Last Blows also activates the Poison spread
Poison Synergy (benefits from the Poison 'spread')
483
(successive ticks)
484
(full)
485
486
Stacking Properties:
|| 1x |||| 2x ||
|| 3x ||
|| 4x ||
|| 5x ||
(refreshable)
487
488
489
490
491
492
Felwinter'southward Helm?
For more data on Warlord'south Stop see the " Global Debuffs " Tab by clicking on this forwarding link .
493
494
495
496
Mantle of
Battle Harmony?
For more information on Absorption Cells run across the " Empowering Buffs " Tab by clicking on this forwarding link .
497
498
499
500
Boots of the Assembler?
For more information on Blessing of Club run across the " Empowering Buffs " Tab by clicking on this forwarding link .
501
502
503
531
532
533
534
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